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Defining "New School" Play (+)
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<blockquote data-quote="Chaosmancer" data-source="post: 9377827" data-attributes="member: 6801228"><p>You are missing the point though. </p><p></p><p>I've had brand new players who listened at doors, that's fine. I also know an old school player who would insist on listening at doors using an earhorn, so that they couldn't be stabbed through the door, or infested with an earseeker. Which, to put up the article</p><p></p><p>[URL unfurl="true"]https://dungeonsdragons.fandom.com/wiki/Ear_seeker[/URL]</p><p></p><p></p><p></p><p>So, that player did learn to listen at doors, and did it at every door, then was attacked by a monster designed to prevent people from listening at doors, so developed a strategy to counter that monster... and used it for every single character who they ever played. </p><p></p><p>Meanwhile, you listen at a door in most of the games I'm in? Roll perception to see if you hear anything. Because just because you are listening doesn't mean you hear anything. Using a mirror to look around a corner? Perception or stealth, because there isn't really any difference between that and looking around a corner with your eyes. </p><p></p><p>But you don't need to clarify that you are using an occluded mirror that you scratched with sand to prevent it from catching the light and revealing your position. Or that you are using an iron ear horn that is six inches long and curved, allowing you to be farther away from the door if something stabs through so you can dodge. Or that you specifically used your thieves tools that have wooden grips, so an electrical current from a trap can't paralyze you. </p><p></p><p>All of which are things that could have happened, and would be further indicators of "skilled play" where you make sure to remove any and all risk of any action being used against you by advanced tactics learned through dying a lot by not using those tactics.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9377827, member: 6801228"] You are missing the point though. I've had brand new players who listened at doors, that's fine. I also know an old school player who would insist on listening at doors using an earhorn, so that they couldn't be stabbed through the door, or infested with an earseeker. Which, to put up the article [URL unfurl="true"]https://dungeonsdragons.fandom.com/wiki/Ear_seeker[/URL] So, that player did learn to listen at doors, and did it at every door, then was attacked by a monster designed to prevent people from listening at doors, so developed a strategy to counter that monster... and used it for every single character who they ever played. Meanwhile, you listen at a door in most of the games I'm in? Roll perception to see if you hear anything. Because just because you are listening doesn't mean you hear anything. Using a mirror to look around a corner? Perception or stealth, because there isn't really any difference between that and looking around a corner with your eyes. But you don't need to clarify that you are using an occluded mirror that you scratched with sand to prevent it from catching the light and revealing your position. Or that you are using an iron ear horn that is six inches long and curved, allowing you to be farther away from the door if something stabs through so you can dodge. Or that you specifically used your thieves tools that have wooden grips, so an electrical current from a trap can't paralyze you. All of which are things that could have happened, and would be further indicators of "skilled play" where you make sure to remove any and all risk of any action being used against you by advanced tactics learned through dying a lot by not using those tactics. [/QUOTE]
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