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Defining "New School" Play (+)
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<blockquote data-quote="bloodtide" data-source="post: 9378317" data-attributes="member: 6684958"><p>Part of the 5E design was to roll back some of the 'new' crunch of 3/4 E. </p><p></p><p>I give this the Old School Approval.</p><p></p><p>Agreed.</p><p></p><p>Agreed.</p><p></p><p>True.</p><p></p><p></p><p>Doctor Who might be the best example of an Old School type show.....no character stays on the show for more then a couple years...and this includes The Doctor. </p><p></p><p>The Session Zero is very much New School. Everyone sitting down to talk about the game and....well, I'd need someone else to finish this thought as I have no idea. </p><p></p><p>We don't have a 'zero' in Old School. We have a pre game. And I can tell you how this works. The DM picks or creates the game, setting, rule changes, house rules and anything else they want. Often independently of the players. Players can makes suggestions or ask the DM for things...but everything is at the DM's whim and will. The DM must approve anything the players want. </p><p></p><p>Sometimes a DM will run a Focused game....like the game is set on a sunken island so players must make underwater characters. This is often the default for NS.</p><p></p><p>Most often though, players are free to make any character they want..as an Old School game is Unlimited. That will have the group of characters traveling the world and multiverse....and very, very, very often will find one of more characters a "fish out of water" as often as they "fit in snug". </p><p></p><p>The default OS campaign will be the endless adventure of the small group of hardy heroes and last for years in real life.</p><p></p><p>Most Old School DMs also don't give out much lore for "free". In the Old School game, you play the game to find out lore. A OS DM often only gives out scraps. The default for most OS games is the characters...and the players...are clueless about the world/setting/lore. Though plenty of OS DMs are fine with characters/players knowing the more general background lore.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9378317, member: 6684958"] Part of the 5E design was to roll back some of the 'new' crunch of 3/4 E. I give this the Old School Approval. Agreed. Agreed. True. Doctor Who might be the best example of an Old School type show.....no character stays on the show for more then a couple years...and this includes The Doctor. The Session Zero is very much New School. Everyone sitting down to talk about the game and....well, I'd need someone else to finish this thought as I have no idea. We don't have a 'zero' in Old School. We have a pre game. And I can tell you how this works. The DM picks or creates the game, setting, rule changes, house rules and anything else they want. Often independently of the players. Players can makes suggestions or ask the DM for things...but everything is at the DM's whim and will. The DM must approve anything the players want. Sometimes a DM will run a Focused game....like the game is set on a sunken island so players must make underwater characters. This is often the default for NS. Most often though, players are free to make any character they want..as an Old School game is Unlimited. That will have the group of characters traveling the world and multiverse....and very, very, very often will find one of more characters a "fish out of water" as often as they "fit in snug". The default OS campaign will be the endless adventure of the small group of hardy heroes and last for years in real life. Most Old School DMs also don't give out much lore for "free". In the Old School game, you play the game to find out lore. A OS DM often only gives out scraps. The default for most OS games is the characters...and the players...are clueless about the world/setting/lore. Though plenty of OS DMs are fine with characters/players knowing the more general background lore. [/QUOTE]
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