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Defining "New School" Play (+)
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<blockquote data-quote="bloodtide" data-source="post: 9380433" data-attributes="member: 6684958"><p>Well, it's common in many other NS style games. The NS games, even more the players, want everything by the rules and dice....not the DM's whims.</p><p></p><p>And the second part is another good difference:</p><p></p><p>Old School: anything anywhere anytime might happen regardless of what the character does or does not do. And very often the character...and player..will never know the how or why of anything that happens or does not happen......ever. And there is no "chance" for the player and character always.</p><p></p><p>New School: It's rare for anything to happen with out the direct input of a PC. The players expect to be informed of things, much like they are an audience. The DM quite often will just answer nearly everything OOC for the players. And more often then not, the DM will give the PC a change to do something always.</p><p></p><p></p><p></p><p>I guess your example is a good example of a bad DM that forget to tell the players something. Though this has nothing to do with what I mentioned.</p><p></p><p>Old School is more about the detail overload. The players are given all the details, but the player has to use their own skills to find the relevant or important information. New School is more about focused details. The DM as a fan of the players highlights the details the players need to know.</p><p></p><p>And as said above: Old School anything can happen to a character at any time with no warning, no chance to do something or a save. Though the DM can give one if they want. New School the DM as a fan will nearly always give a warning, give a chance and a save. </p><p></p><p>So...like I said. A NS player sticks to the rules they know.</p><p></p><p></p><p>I don't really understand your comment? Can you elaborate more?</p><p></p><p>Well, until there is a New School that makes the old new school Middle School.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9380433, member: 6684958"] Well, it's common in many other NS style games. The NS games, even more the players, want everything by the rules and dice....not the DM's whims. And the second part is another good difference: Old School: anything anywhere anytime might happen regardless of what the character does or does not do. And very often the character...and player..will never know the how or why of anything that happens or does not happen......ever. And there is no "chance" for the player and character always. New School: It's rare for anything to happen with out the direct input of a PC. The players expect to be informed of things, much like they are an audience. The DM quite often will just answer nearly everything OOC for the players. And more often then not, the DM will give the PC a change to do something always. I guess your example is a good example of a bad DM that forget to tell the players something. Though this has nothing to do with what I mentioned. Old School is more about the detail overload. The players are given all the details, but the player has to use their own skills to find the relevant or important information. New School is more about focused details. The DM as a fan of the players highlights the details the players need to know. And as said above: Old School anything can happen to a character at any time with no warning, no chance to do something or a save. Though the DM can give one if they want. New School the DM as a fan will nearly always give a warning, give a chance and a save. So...like I said. A NS player sticks to the rules they know. I don't really understand your comment? Can you elaborate more? Well, until there is a New School that makes the old new school Middle School. [/QUOTE]
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