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Defining "New School" Play (+)
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9381291" data-attributes="member: 32075"><p>I'm on the "want to roll dice" side, but that means I want mechanics that don't pack it in when the absurdly difficult meets the ridiculously capable. Or when the absurdly easy meets the ridiculously inept. (Roll 'lockpicking' to open the lock with its intended key - when the figure attempting this is drunk and blindfolded. Or a feverish 4 year old. Or a dog familiar with no hands.) </p><p></p><p>Now there are places where I don't want to roll dice, but would rather have an explicit "GM decides" or even "Player decides" rule. But I mark those as special cases in my own house rules, and they're generally not cases where the absurd meets the ridiculous. </p><p></p><p>Also, it seems to me that it's better/easier to have adequate diced mechanics available and not use them than to want diced mechanics for a task and not have them. But I'm biased.</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9381291, member: 32075"] I'm on the "want to roll dice" side, but that means I want mechanics that don't pack it in when the absurdly difficult meets the ridiculously capable. Or when the absurdly easy meets the ridiculously inept. (Roll 'lockpicking' to open the lock with its intended key - when the figure attempting this is drunk and blindfolded. Or a feverish 4 year old. Or a dog familiar with no hands.) Now there are places where I don't want to roll dice, but would rather have an explicit "GM decides" or even "Player decides" rule. But I mark those as special cases in my own house rules, and they're generally not cases where the absurd meets the ridiculous. Also, it seems to me that it's better/easier to have adequate diced mechanics available and not use them than to want diced mechanics for a task and not have them. But I'm biased. [/QUOTE]
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