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Defining "New School" Play (+)
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<blockquote data-quote="Oofta" data-source="post: 9382155" data-attributes="member: 6801845"><p>It's funny how we have all these statements of "This is how old school traps were handled." I just did some double checking and there's basically zero guidance on how to handle traps in OD&D. In AD&D they talk about how it takes time to progress through a dungeon if the PCs are searching for traps, but again no details or instructions on how to actually do it. Well except for wonderful advice like telling the DM gems like "<em>Mocking their over-cautious behavior as near cowardice</em>" and so on.</p><p></p><p>So, as I remembered from back in the day, some people invented this idea that there was one true way of handling traps and in some circles it became popular. It was not explicitly discussed anywhere that you must give detailed explanation of how you are detecting a trap, just that you are checking. This, of course, is pretty useless guidance so I understand how things developed into the weird (to me) adversarial relationship of DM and player when it comes to traps.</p><p></p><p>Short version: there were no rules on how to find or detect traps unless you had a class ability or magic. It was pretty much left up to the DM with virtually no guidance. So there is no "Older books told us to do it this way."</p></blockquote><p></p>
[QUOTE="Oofta, post: 9382155, member: 6801845"] It's funny how we have all these statements of "This is how old school traps were handled." I just did some double checking and there's basically zero guidance on how to handle traps in OD&D. In AD&D they talk about how it takes time to progress through a dungeon if the PCs are searching for traps, but again no details or instructions on how to actually do it. Well except for wonderful advice like telling the DM gems like "[I]Mocking their over-cautious behavior as near cowardice[/I]" and so on. So, as I remembered from back in the day, some people invented this idea that there was one true way of handling traps and in some circles it became popular. It was not explicitly discussed anywhere that you must give detailed explanation of how you are detecting a trap, just that you are checking. This, of course, is pretty useless guidance so I understand how things developed into the weird (to me) adversarial relationship of DM and player when it comes to traps. Short version: there were no rules on how to find or detect traps unless you had a class ability or magic. It was pretty much left up to the DM with virtually no guidance. So there is no "Older books told us to do it this way." [/QUOTE]
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