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Defining "New School" Play (+)
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<blockquote data-quote="Chaosmancer" data-source="post: 9382299" data-attributes="member: 6801228"><p>And the Rule of Cool is in New School play as well. But there is a phrasing difference on the DMs power that is vital to actually pointing out the differences that tend to appear.</p><p></p><p></p><p></p><p>You have also consistently advocated on hiding, obscuring, and flat out not telling people the information. It is like you want to say that the less the player's know and understand, the better the game is. Which just loops right back around to one of my first posts, where the "goal" of the style seems to largely be refining player skill for metagame growth, which is not the goal in "New School" approaches.</p><p></p><p></p><p></p><p>Yes, that is exactly what I've been saying. And I find it telling that you think of this example, while also saying that the point of the more focused approach is to avoid character death. It leads to thinking you WANT character death, which people usually deny, claiming that they just don't want to treat the PCs as though they are special. That they want to challenge the players, to see if they are really paying attention... It almost feels like someone popping up as you leave a movie theater, and demanding you answer their obscure pop quiz question or they will charge you an extra $20 for the ticket. Because they want to make sure you were paying attention to the movie. </p><p></p><p>I don't care how you want to play, but the superiority that comes along with the style, the insinuations that New School only exists because people couldn't cut it playing the real way, or they were scared of the challenge, that is what grates on me. We have different goals of play, that doesn't make my way less of a challenge to the players than yours.</p><p></p><p></p><p></p><p>Sometimes not even the dignity of a name. I'm already a faceless, unimportant cog in a machine that will grind my bones to pulp in real-life. No thanks to being Fighter #5 in my entertainment as well.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9382299, member: 6801228"] And the Rule of Cool is in New School play as well. But there is a phrasing difference on the DMs power that is vital to actually pointing out the differences that tend to appear. You have also consistently advocated on hiding, obscuring, and flat out not telling people the information. It is like you want to say that the less the player's know and understand, the better the game is. Which just loops right back around to one of my first posts, where the "goal" of the style seems to largely be refining player skill for metagame growth, which is not the goal in "New School" approaches. Yes, that is exactly what I've been saying. And I find it telling that you think of this example, while also saying that the point of the more focused approach is to avoid character death. It leads to thinking you WANT character death, which people usually deny, claiming that they just don't want to treat the PCs as though they are special. That they want to challenge the players, to see if they are really paying attention... It almost feels like someone popping up as you leave a movie theater, and demanding you answer their obscure pop quiz question or they will charge you an extra $20 for the ticket. Because they want to make sure you were paying attention to the movie. I don't care how you want to play, but the superiority that comes along with the style, the insinuations that New School only exists because people couldn't cut it playing the real way, or they were scared of the challenge, that is what grates on me. We have different goals of play, that doesn't make my way less of a challenge to the players than yours. Sometimes not even the dignity of a name. I'm already a faceless, unimportant cog in a machine that will grind my bones to pulp in real-life. No thanks to being Fighter #5 in my entertainment as well. [/QUOTE]
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