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Defining "New School" Play (+)
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<blockquote data-quote="bloodtide" data-source="post: 9382338" data-attributes="member: 6684958"><p>True.</p><p></p><p>Well, no to your point. Old School DMs are not great humanitarians taht want to make their players better people.</p><p></p><p>In an Old School game characters have to find out things "for real". That is they must to fairly specific focused things to get exact information. New School is much more like movies/tv shows.....ever notice how the heroes just "automatically find stuff to advance the plot". That is New School. </p><p></p><p>Few Old School DMs want character death as a single goal. It is more about having an unfair, tough, Hard Fun world. </p><p></p><p></p><p></p><p>It's more accurate to say people simply did not like the Old School way. After all, plenty of players would say they could play an Old School game, they simply don't want too.</p><p></p><p>An Old School game is harder, there is no two ways about it. But it is not "better" just as it is harder. Old School games are a very hard challenge, that is really a big point about Old School.</p><p></p><p>Just compare: The character finds a stone tablet written in a strange script.</p><p></p><p>New School: The player just makes a roll and the character reads the tablet....The DM just tells the player what it says.</p><p></p><p>Old School: The player is given a tablet handout. The player must use their own personal skills and intelligence to decipher the script using anything they have seen or heard during game play.</p><p></p><p>There is no doubt that translating a script for real is a lot harder then just rolling a single dice. But that does not make it "better".</p><p></p><p>All we are is just another brick in the wall.....</p><p></p><p></p><p>True enough.</p><p></p><p></p><p></p><p>By equal, I'm saying no one or thing is important or most of all has plot armor. Any character can die at any time, and any item might be destroyed at any time. In Old School there is always a chance. New School is where you say a PC,, NPC, character or item is "too important" to loose.</p><p></p><p>A bit too harsh. An Old School player often cares about their character. And because of this they play smart and careful. Not caring for a character at all goes back to Classic Play "Oh no my character Fred XXI died....well, everyone welcome Fred XXII".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9382338, member: 6684958"] True. Well, no to your point. Old School DMs are not great humanitarians taht want to make their players better people. In an Old School game characters have to find out things "for real". That is they must to fairly specific focused things to get exact information. New School is much more like movies/tv shows.....ever notice how the heroes just "automatically find stuff to advance the plot". That is New School. Few Old School DMs want character death as a single goal. It is more about having an unfair, tough, Hard Fun world. It's more accurate to say people simply did not like the Old School way. After all, plenty of players would say they could play an Old School game, they simply don't want too. An Old School game is harder, there is no two ways about it. But it is not "better" just as it is harder. Old School games are a very hard challenge, that is really a big point about Old School. Just compare: The character finds a stone tablet written in a strange script. New School: The player just makes a roll and the character reads the tablet....The DM just tells the player what it says. Old School: The player is given a tablet handout. The player must use their own personal skills and intelligence to decipher the script using anything they have seen or heard during game play. There is no doubt that translating a script for real is a lot harder then just rolling a single dice. But that does not make it "better". All we are is just another brick in the wall..... True enough. By equal, I'm saying no one or thing is important or most of all has plot armor. Any character can die at any time, and any item might be destroyed at any time. In Old School there is always a chance. New School is where you say a PC,, NPC, character or item is "too important" to loose. A bit too harsh. An Old School player often cares about their character. And because of this they play smart and careful. Not caring for a character at all goes back to Classic Play "Oh no my character Fred XXI died....well, everyone welcome Fred XXII". [/QUOTE]
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