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Defining "New School" Play (+)
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<blockquote data-quote="bloodtide" data-source="post: 9382931" data-attributes="member: 6684958"><p>Not a fancy description...a detailed one. It is fairly common.</p><p></p><p>True, vague actions are not acceptable in most OSG.</p><p></p><p>It is a different type of fun. This is the fun of using your real world knowledge in the game, and quite often getting an advantage or effect. </p><p></p><p>And I would note that googling information is a skill. A real life person player skill. It's not like you can type a couple words in google and get the perfect answer every time. Worse, google sticks to (paid) sites. And the more obscure the information, the harder it is to find. And a lot of information does not make it to the top of search results. So...it's not a magic oracle. </p><p></p><p>You can play any character you want. If you want to play a hyper intelligent wizard, and can role play that, no one will stop you. </p><p></p><p>They are not as haphazard as they seem. A real fighter knows things about fighting, combat and related things. The average player does not. The average player just has their fighter "attack!". </p><p></p><p>Every character class, background, specialization, and on has a ton of "real life common sense" that the character would know.....but the average player does not know. </p><p></p><p>A New School player with a 'criminal' character just uses the ability on their character sheet that "gives them advantage when contacting people in the criminal underworld". And then they just play the character in whatever way they want.</p><p></p><p>The Old School player with a criminal character will be deeply immersed in fictional criminal lore and culture and play their character accordingly. </p><p></p><p>Role playing and abilities are separate. It's near real life simulation vs only playing a game.</p><p></p><p></p><p>Again, an Old School DM is not some sort of wise mystical teacher trying to make players better and more skilled.</p><p></p><p>It does depend on the players a lot. There is a group of people that play the game that possess an at least average level of common sense, wisdom, skill, intelligence, knowledge, and drive. This type of person does not need to be taught by a DM on such things.</p><p></p><p>Now, there is a group of people that play the game.......that have none of the above. So yes this type of person does need to be taught somethings...</p><p></p><p></p><p>This is the Major Flaw with this New School approach: You have the DM tell you what to do and then "feel" like your playing your character. </p><p></p><p>Not exactly. Just by playing a warrior character you don't just learn things about being a warrior. Though, yes you will learn a lot of common sense things you should already know, like a warrior is never far from their weapon. Though this is mostly for the that one group of people.</p><p></p><p>No. But I'm looking at it from the neutral perspective. </p><p></p><p>There are a million ways to have fun. No way of having fun is "better" then any other. Rock climbing is hard and floating in a pool is easy: but they are both valid ways to have fun.</p><p></p><p>Well, we are talking about in general, not any one persons specific game.</p><p></p><p>Though I would wonder if your game is fully New School? Were your players really panicked that character death might happen...when that is uncommon in NS games? How did your players 'outmaneuver" their foes? It does not sound like they did it the NS way of "The DM tells the player what the character knows about how to out maneuver foes".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9382931, member: 6684958"] Not a fancy description...a detailed one. It is fairly common. True, vague actions are not acceptable in most OSG. It is a different type of fun. This is the fun of using your real world knowledge in the game, and quite often getting an advantage or effect. And I would note that googling information is a skill. A real life person player skill. It's not like you can type a couple words in google and get the perfect answer every time. Worse, google sticks to (paid) sites. And the more obscure the information, the harder it is to find. And a lot of information does not make it to the top of search results. So...it's not a magic oracle. You can play any character you want. If you want to play a hyper intelligent wizard, and can role play that, no one will stop you. They are not as haphazard as they seem. A real fighter knows things about fighting, combat and related things. The average player does not. The average player just has their fighter "attack!". Every character class, background, specialization, and on has a ton of "real life common sense" that the character would know.....but the average player does not know. A New School player with a 'criminal' character just uses the ability on their character sheet that "gives them advantage when contacting people in the criminal underworld". And then they just play the character in whatever way they want. The Old School player with a criminal character will be deeply immersed in fictional criminal lore and culture and play their character accordingly. Role playing and abilities are separate. It's near real life simulation vs only playing a game. Again, an Old School DM is not some sort of wise mystical teacher trying to make players better and more skilled. It does depend on the players a lot. There is a group of people that play the game that possess an at least average level of common sense, wisdom, skill, intelligence, knowledge, and drive. This type of person does not need to be taught by a DM on such things. Now, there is a group of people that play the game.......that have none of the above. So yes this type of person does need to be taught somethings... This is the Major Flaw with this New School approach: You have the DM tell you what to do and then "feel" like your playing your character. Not exactly. Just by playing a warrior character you don't just learn things about being a warrior. Though, yes you will learn a lot of common sense things you should already know, like a warrior is never far from their weapon. Though this is mostly for the that one group of people. No. But I'm looking at it from the neutral perspective. There are a million ways to have fun. No way of having fun is "better" then any other. Rock climbing is hard and floating in a pool is easy: but they are both valid ways to have fun. Well, we are talking about in general, not any one persons specific game. Though I would wonder if your game is fully New School? Were your players really panicked that character death might happen...when that is uncommon in NS games? How did your players 'outmaneuver" their foes? It does not sound like they did it the NS way of "The DM tells the player what the character knows about how to out maneuver foes". [/QUOTE]
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