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Defining "New School" Play (+)
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<blockquote data-quote="bloodtide" data-source="post: 9383314" data-attributes="member: 6684958"><p>Ok, if you want to go with I'm wrong and you are right....that's all on you.</p><p></p><p>Problems. This is, of course, why New School even exists. This is why NS loves the rules so much: page 11 in the rule book says what happens when you roll....it's not GM whim.</p><p></p><p>This is a problem. It's the same thing for New School games where the DM does not understand the rules.</p><p></p><p>Not every game or adventure is for everyone....that is why there are so many.</p><p></p><p>This goes back to playing what you know.</p><p></p><p></p><p>Well, a fair number of people do know about wizardry. And...um....you missed the part about OS being Hard Fun.</p><p></p><p>There are people that lack those. Google "Darwin Awards", for example.</p><p></p><p>The flaw is the player just sits there clueless and does what the DM tells them to do. An NS counts this as "playing the character". Like your smart wizard character finds a magical rune puzzle. You roll a check. The DM tells you the answer. Then you role play your wizard "solving" the puzzle....and feel like you role played a smart wizard.</p><p></p><p>So in many Old School games the location of items, equipment and weapons is important. There are even fancy character sheets where you can list exactly where everything is. And yes, OS you have to state to the DM...again in detail...if your doing something...before things happen too. NS is for the backtracks of "hey my character would have been smart enough to do X, so can we just say that happened?"</p><p></p><p></p><p>I think your reading too much into it.</p><p></p><p>Yea....character death is not the worst thing that can happen....so you rarely do it? If it's not so bad why not do it all the time? You said it was not so bad....</p><p></p><p>Okay, so you do New School for the knowledge....but then what? The character is a hyper smart general, right? But you go Old School and just tell the player to figuer it out using their own skills and intelligence? Don't they get to play the super smart character? And if they do that NS, that is the DM telling the player what the character thinks should be done. Right?</p><p></p><p></p><p>I think your missing the bigger challenge to not be ignorant during game play.</p><p></p><p>Ah....I think I see it now. </p><p></p><p>It often comes up in the newer styles where the players can change something in the game. Like a player can use a "fate point" to alter reality. So if a character needs something they can "just say" they have it..following the offical game rules..and 'pop' it is there as the character 'remembered' to bring it. This works only as the player and DM are on the same page. The player will only "say" they have something appropriate that the DM will approve of...as they are all on the same page.</p><p></p><p>Like some DMs let players make things like taverns when the character walks into a new town. But the DM knows the player will make a tavern just like one the DM would approve of.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9383314, member: 6684958"] Ok, if you want to go with I'm wrong and you are right....that's all on you. Problems. This is, of course, why New School even exists. This is why NS loves the rules so much: page 11 in the rule book says what happens when you roll....it's not GM whim. This is a problem. It's the same thing for New School games where the DM does not understand the rules. Not every game or adventure is for everyone....that is why there are so many. This goes back to playing what you know. Well, a fair number of people do know about wizardry. And...um....you missed the part about OS being Hard Fun. There are people that lack those. Google "Darwin Awards", for example. The flaw is the player just sits there clueless and does what the DM tells them to do. An NS counts this as "playing the character". Like your smart wizard character finds a magical rune puzzle. You roll a check. The DM tells you the answer. Then you role play your wizard "solving" the puzzle....and feel like you role played a smart wizard. So in many Old School games the location of items, equipment and weapons is important. There are even fancy character sheets where you can list exactly where everything is. And yes, OS you have to state to the DM...again in detail...if your doing something...before things happen too. NS is for the backtracks of "hey my character would have been smart enough to do X, so can we just say that happened?" I think your reading too much into it. Yea....character death is not the worst thing that can happen....so you rarely do it? If it's not so bad why not do it all the time? You said it was not so bad.... Okay, so you do New School for the knowledge....but then what? The character is a hyper smart general, right? But you go Old School and just tell the player to figuer it out using their own skills and intelligence? Don't they get to play the super smart character? And if they do that NS, that is the DM telling the player what the character thinks should be done. Right? I think your missing the bigger challenge to not be ignorant during game play. Ah....I think I see it now. It often comes up in the newer styles where the players can change something in the game. Like a player can use a "fate point" to alter reality. So if a character needs something they can "just say" they have it..following the offical game rules..and 'pop' it is there as the character 'remembered' to bring it. This works only as the player and DM are on the same page. The player will only "say" they have something appropriate that the DM will approve of...as they are all on the same page. Like some DMs let players make things like taverns when the character walks into a new town. But the DM knows the player will make a tavern just like one the DM would approve of. [/QUOTE]
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