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Defining "New School" Play (+)
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<blockquote data-quote="DinoInDisguise" data-source="post: 9383391" data-attributes="member: 7045806"><p>Over and over in this thread, you keep proposing the testing of player book knowledge during the performing of actions in game. Your examples were having to do with wood types and fresh caught fish, if I recall correctly. This is weird to me, and, to be honest, seems like gatekeeping.</p><p></p><p>If everyone at the table really does know these things, as you propose is likely, we can just sit around and listen to the same description over and over - for realism. And if not, we can divulge in the glorious past time of DM's punishing players who don't know how to prepare a fresh caught fish.</p><p></p><p>When does this go from a role-playing game, to some strange and arbitrary quiz based on fantasy hypotheticals? One where we all close our eyes and hope the DM has the knowledge to correctly assess our description's "realism," in the context of a fantasy world. One where we are just expected to "know things" because the DM claimed "reasonable people" do. One where incorrect answers lead to in game punishment.</p><p></p><p>It seems like some odd mental pissing contest to me. Where, at worse, the DM gets the pleasure of telling their players, "No, no, no. Not realistic enough," before rewarding the players with arbitrary punishments for their lack of knowledge. And at best, we can listen to the same description over and over again.</p><p></p><p>"You didn't say what temperature you cooked your salmon to!"</p><p></p><p>"But DM, we cooked it to 145f / 62c. Jimmy and I have said so 92 times since level 3."</p><p></p><p>Maybe I am misunderstanding. But it seems like I'll stick to my DMs "telling me everything" in my "boring" "new school" game.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9383391, member: 7045806"] Over and over in this thread, you keep proposing the testing of player book knowledge during the performing of actions in game. Your examples were having to do with wood types and fresh caught fish, if I recall correctly. This is weird to me, and, to be honest, seems like gatekeeping. If everyone at the table really does know these things, as you propose is likely, we can just sit around and listen to the same description over and over - for realism. And if not, we can divulge in the glorious past time of DM's punishing players who don't know how to prepare a fresh caught fish. When does this go from a role-playing game, to some strange and arbitrary quiz based on fantasy hypotheticals? One where we all close our eyes and hope the DM has the knowledge to correctly assess our description's "realism," in the context of a fantasy world. One where we are just expected to "know things" because the DM claimed "reasonable people" do. One where incorrect answers lead to in game punishment. It seems like some odd mental pissing contest to me. Where, at worse, the DM gets the pleasure of telling their players, "No, no, no. Not realistic enough," before rewarding the players with arbitrary punishments for their lack of knowledge. And at best, we can listen to the same description over and over again. "You didn't say what temperature you cooked your salmon to!" "But DM, we cooked it to 145f / 62c. Jimmy and I have said so 92 times since level 3." Maybe I am misunderstanding. But it seems like I'll stick to my DMs "telling me everything" in my "boring" "new school" game. [/QUOTE]
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