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<blockquote data-quote="ezo" data-source="post: 9383476" data-attributes="member: 7037866"><p>OSG had their shares of rules-lawyers too. This isn't something I see as either NSP or OSG.</p><p></p><p></p><p>This isn't so much about the DM telling the player what to do, as it is about NS players using the numbers on the sheet instead of doing it themselves. The PCs discover the magical rune puzzle. The player says their INT 20 wizard inspects it to find the solution (perhaps with elaborate details, but often not), the DM calls for an Intelligence (Arcana or Investigation?) check and the player rolls. If the check succeeds, the PC solves the puzzle.</p><p></p><p>In OSG, the DM presents the players with a physical, written puzzle, which the players try to figure out for themselves.</p><p></p><p></p><p>IME NS is notorious for the "retcon" compared to OSG.</p><p></p><p>In a similar light, Friday's game I told the player his PC took 11 damage. The PC has Heavy Armor Master, so should record only 8 damage, but the player didn't. I told the player, "This is the last time I am going to remind you, how much damage did you take?" And he realized what I was talking about and adjusted the damage himself. It isn't my job to do it, it is his feature. I told him, "if I fail to tell you the damage type, such as fire, then you can reduce the damage".</p></blockquote><p></p>
[QUOTE="ezo, post: 9383476, member: 7037866"] OSG had their shares of rules-lawyers too. This isn't something I see as either NSP or OSG. This isn't so much about the DM telling the player what to do, as it is about NS players using the numbers on the sheet instead of doing it themselves. The PCs discover the magical rune puzzle. The player says their INT 20 wizard inspects it to find the solution (perhaps with elaborate details, but often not), the DM calls for an Intelligence (Arcana or Investigation?) check and the player rolls. If the check succeeds, the PC solves the puzzle. In OSG, the DM presents the players with a physical, written puzzle, which the players try to figure out for themselves. IME NS is notorious for the "retcon" compared to OSG. In a similar light, Friday's game I told the player his PC took 11 damage. The PC has Heavy Armor Master, so should record only 8 damage, but the player didn't. I told the player, "This is the last time I am going to remind you, how much damage did you take?" And he realized what I was talking about and adjusted the damage himself. It isn't my job to do it, it is his feature. I told him, "if I fail to tell you the damage type, such as fire, then you can reduce the damage". [/QUOTE]
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