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Defining "New School" Play (+)
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<blockquote data-quote="Remathilis" data-source="post: 9383856" data-attributes="member: 7635"><p>With absolutely no hint of irony or ulterior motives, this is what I was looking for. If Old School is a reaction to modern gaming (New School) then what IS it reacting to? What tenants and stylistic choices are being rejected? I didn't want this to be a referendum on either play style, but I did want to know if OSR is a reaction, it was to more than just the most modern D&D rules at the given time. Because I see OS used as a shield by some to Reject Modernity and Embrace Tradition, but increasingly it's used both to reject modern rules innovation (the only correct AC is downward) as well as any change in tone, art, design or narrative. It's like classic cars; some people want to celebrate the old style of design and craftsmanship, and others just use it to complain about taking the lead out of gasoline.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9383856, member: 7635"] With absolutely no hint of irony or ulterior motives, this is what I was looking for. If Old School is a reaction to modern gaming (New School) then what IS it reacting to? What tenants and stylistic choices are being rejected? I didn't want this to be a referendum on either play style, but I did want to know if OSR is a reaction, it was to more than just the most modern D&D rules at the given time. Because I see OS used as a shield by some to Reject Modernity and Embrace Tradition, but increasingly it's used both to reject modern rules innovation (the only correct AC is downward) as well as any change in tone, art, design or narrative. It's like classic cars; some people want to celebrate the old style of design and craftsmanship, and others just use it to complain about taking the lead out of gasoline. [/QUOTE]
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