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Defining "New School" Play (+)
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<blockquote data-quote="Chaosmancer" data-source="post: 9383975" data-attributes="member: 6801228"><p>Right, and this is why I am kind of focusing on the "required" aspect of it. </p><p></p><p>I constantly add details like this when people roll a check to see if their character knows something. Which falls into this supposed "New School" idea of the DM telling the players instead of the players declaring it themselves. If a player wants to add that detail? I'm fine with it, no skin off my nose. If they roll and I add that nugget based on their backstory and established traits? Cool. I might also be vague sometimes, because it doesn't really matter and I might not be able to come up with something on the fly. </p><p></p><p>I see it as more "old school" following on the legs of things like "exactly how do you attempt to listen at the door" to require that information from the player. It is the constant seeking of precise details.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9383975, member: 6801228"] Right, and this is why I am kind of focusing on the "required" aspect of it. I constantly add details like this when people roll a check to see if their character knows something. Which falls into this supposed "New School" idea of the DM telling the players instead of the players declaring it themselves. If a player wants to add that detail? I'm fine with it, no skin off my nose. If they roll and I add that nugget based on their backstory and established traits? Cool. I might also be vague sometimes, because it doesn't really matter and I might not be able to come up with something on the fly. I see it as more "old school" following on the legs of things like "exactly how do you attempt to listen at the door" to require that information from the player. It is the constant seeking of precise details. [/QUOTE]
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