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<blockquote data-quote="Clint_L" data-source="post: 9384407" data-attributes="member: 7035894"><p>I dunno, man. I've been running a D&D Club at a high school for years. I've run D&D camp in the summer for mostly cognitively divergent kids. And I'm a teacher with decades of experience and training in working with teenagers. I'm not sure how extensive your experience is, but what you are describing is very different from mine. I have DMed for many hundreds of teens over the years, and I'm just not seeing these problems.</p><p></p><p>As far as what we were like when we were teenagers, that's pretty anecdotal, and most people have very poor recollection of what they were actually like as teenagers. I suspect that if you and I could get in a time machine right now and go back and observe ourselves and our friends, we would see very similar behaviour patterns. Old folks complaining about kids today being so different from what we were like is a tale as old as time.</p><p></p><p>As for people still forgetting the rules years into a game, sure. It happens. Some players are like that. It doesn't mean they aren't trying, it probably means their brains are different than yours. For me, learning and remembering game rules is something my brain is really good at. My spouse is a biologist, a senior executive in government, has a black belt in karate, and is hopeless at remembering game rules. But they're super fun to play with, and if the price of playing with someone fun is that you have to remind them about rules, then that is a price I am willing to pay.</p><p></p><p>I've been listening to Critical Role for ten years and all of the players still get rules wrong all the time. Even Mercer, on occasion, whiffs on one. That doesn't mean they aren't fully invested in the game. If teaching has taught me anything, it's that everyone's brain is different, and is good at different things.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9384407, member: 7035894"] I dunno, man. I've been running a D&D Club at a high school for years. I've run D&D camp in the summer for mostly cognitively divergent kids. And I'm a teacher with decades of experience and training in working with teenagers. I'm not sure how extensive your experience is, but what you are describing is very different from mine. I have DMed for many hundreds of teens over the years, and I'm just not seeing these problems. As far as what we were like when we were teenagers, that's pretty anecdotal, and most people have very poor recollection of what they were actually like as teenagers. I suspect that if you and I could get in a time machine right now and go back and observe ourselves and our friends, we would see very similar behaviour patterns. Old folks complaining about kids today being so different from what we were like is a tale as old as time. As for people still forgetting the rules years into a game, sure. It happens. Some players are like that. It doesn't mean they aren't trying, it probably means their brains are different than yours. For me, learning and remembering game rules is something my brain is really good at. My spouse is a biologist, a senior executive in government, has a black belt in karate, and is hopeless at remembering game rules. But they're super fun to play with, and if the price of playing with someone fun is that you have to remind them about rules, then that is a price I am willing to pay. I've been listening to Critical Role for ten years and all of the players still get rules wrong all the time. Even Mercer, on occasion, whiffs on one. That doesn't mean they aren't fully invested in the game. If teaching has taught me anything, it's that everyone's brain is different, and is good at different things. [/QUOTE]
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