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Defining "New School" Play (+)
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<blockquote data-quote="Desdichado" data-source="post: 9384512" data-attributes="member: 2205"><p>I haven't the foggiest idea what you're concerned about. I'm replying also to the topic of the thread; what is new school. My hypothesis is that the seeds of all playstyles, mostly, that we're familiar with today go back to nearly the beginning of the hobby, and that they were mostly distinct from each other already. Of course, it took time for RPG theorists and designers to understand them well and figure out how mechanics interact with playstyle, which is why the mechanics often lagged and still looked similar even as they attempted to promote other types of play. This still happens, in my opinion.</p><p></p><p>Exactly so. I'm sympathetic to the OSR, but let's be honest about what they are. A modern reaction to stuff going on in the hobby that they didn't like, not really a recreation of ur-gaming.</p><p></p><p>Different playstyles are obviously different, but at some point being obsessive and misanthropic and lacking social skills isn't a playstyle anymore, it's just a personal challenge. If you can find a group willing to play that game, good on you (speaking to the generic you) but don't try to justify it by tying it to a well known and reasonably popular playstyle.</p><p></p><p>Critical Role are performance artists doing performance art professionally. I'm not sure how much useful information about regular games can be gleaned from that.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9384512, member: 2205"] I haven't the foggiest idea what you're concerned about. I'm replying also to the topic of the thread; what is new school. My hypothesis is that the seeds of all playstyles, mostly, that we're familiar with today go back to nearly the beginning of the hobby, and that they were mostly distinct from each other already. Of course, it took time for RPG theorists and designers to understand them well and figure out how mechanics interact with playstyle, which is why the mechanics often lagged and still looked similar even as they attempted to promote other types of play. This still happens, in my opinion. Exactly so. I'm sympathetic to the OSR, but let's be honest about what they are. A modern reaction to stuff going on in the hobby that they didn't like, not really a recreation of ur-gaming. Different playstyles are obviously different, but at some point being obsessive and misanthropic and lacking social skills isn't a playstyle anymore, it's just a personal challenge. If you can find a group willing to play that game, good on you (speaking to the generic you) but don't try to justify it by tying it to a well known and reasonably popular playstyle. Critical Role are performance artists doing performance art professionally. I'm not sure how much useful information about regular games can be gleaned from that. [/QUOTE]
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