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Defining "New School" Play (+)
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<blockquote data-quote="Thomas Shey" data-source="post: 9385751" data-attributes="member: 7026617"><p>Oh, yeah, its not even true with all post-apocalypse games. When I was running a Morrow Project game, they did some tracking of supplies (mostly stuff they didn't have a huge amount of so when they used it at all it was going to burn through a high proportion of their immediate access to them), but they came out well supplied, had one specialists who was going to be good at resupplying them with food and water in most environments (because it was set on the West Coast some of the more arid areas could be tricky), and had a selection of supply caches they could get to without too much of a struggle.</p><p></p><p>The group of quasi-primitive Gamma World characters traversing across the ruined landscape was a different story.</p><p></p><p></p><p></p><p>Honestly, D&D would be nearly the <em>last</em> system I'd use if I wanted to play out a survival-focused game; it hasn't been really well suited to it as far back as OD&D.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9385751, member: 7026617"] Oh, yeah, its not even true with all post-apocalypse games. When I was running a Morrow Project game, they did some tracking of supplies (mostly stuff they didn't have a huge amount of so when they used it at all it was going to burn through a high proportion of their immediate access to them), but they came out well supplied, had one specialists who was going to be good at resupplying them with food and water in most environments (because it was set on the West Coast some of the more arid areas could be tricky), and had a selection of supply caches they could get to without too much of a struggle. The group of quasi-primitive Gamma World characters traversing across the ruined landscape was a different story. Honestly, D&D would be nearly the [I]last[/I] system I'd use if I wanted to play out a survival-focused game; it hasn't been really well suited to it as far back as OD&D. [/QUOTE]
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