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Defining "New School" Play (+)
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<blockquote data-quote="Thomas Shey" data-source="post: 9386003" data-attributes="member: 7026617"><p>Eh. Again, the problem was that most of the survival-breaker things were either things that were so low level that pretty quickly it was painless to carry them if they were at all likely to be helpful, or were so generally useful in the situation it was unlikely that any one other spell was going to be better. If you were having to travel cross-country away from settlements, no one was going to regret the cleric carrying one casting of Create Food and Water, even if it meant one less healing spell, and if you were travelling long distances, no one was going to regret that use of Teleport or Wind Walk.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9386003, member: 7026617"] Eh. Again, the problem was that most of the survival-breaker things were either things that were so low level that pretty quickly it was painless to carry them if they were at all likely to be helpful, or were so generally useful in the situation it was unlikely that any one other spell was going to be better. If you were having to travel cross-country away from settlements, no one was going to regret the cleric carrying one casting of Create Food and Water, even if it meant one less healing spell, and if you were travelling long distances, no one was going to regret that use of Teleport or Wind Walk. [/QUOTE]
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