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Defining "New School" Play (+)
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<blockquote data-quote="Chaosmancer" data-source="post: 9386029" data-attributes="member: 6801228"><p>This is a DnD thread. Let's stick to talking about DnD and not people homebrewing other systems.</p><p></p><p></p><p></p><p>Would there be a reason they can't?</p><p></p><p></p><p></p><p>We are talking about Dungeons and Dragons. And while we do reference rules, we do not read them at each other in the manner you described. You have also now added a term "deep role play simulation" that honestly sounds like you are continuing to make things up.</p><p></p><p></p><p></p><p>Sure, if I want to be Tom Hanks or the next Broadway star, that would make sense. I'm goofing off with my friends after a long work day, not shooting for the Golden Globes. I am not a professional actor, neither is anyone at my table, and treating them like they should be is completely unfair. </p><p></p><p>It also doesn't make any sense as a difference, because often the NS focus on story and character, on role-playing, is held up as an opposition to the OS style of game where the players act more like they are moving pieces on a game board.</p><p></p><p></p><p></p><p>As the DM, why would I give out a handout before the game, for something that we didn't know was going to happen?</p><p></p><p></p><p></p><p>Right, well, many of those designs we have discussed are terrible designs that lead to horrible results. We have people who have worked in professional game design, who have looked at some of these standard old school practices, and pointed out their flaws and how they impact player psychology.</p><p></p><p></p><p></p><p>I can grasp it just fine, you just aren't listening.</p><p></p><p></p><p></p><p>Still not listening, just dismissing anything that disagrees with you.</p><p></p><p></p><p></p><p>Yeah, "harsh" is one way to phrase it when a DM kicks someone for not reading their manifesto as part of the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9386029, member: 6801228"] This is a DnD thread. Let's stick to talking about DnD and not people homebrewing other systems. Would there be a reason they can't? We are talking about Dungeons and Dragons. And while we do reference rules, we do not read them at each other in the manner you described. You have also now added a term "deep role play simulation" that honestly sounds like you are continuing to make things up. Sure, if I want to be Tom Hanks or the next Broadway star, that would make sense. I'm goofing off with my friends after a long work day, not shooting for the Golden Globes. I am not a professional actor, neither is anyone at my table, and treating them like they should be is completely unfair. It also doesn't make any sense as a difference, because often the NS focus on story and character, on role-playing, is held up as an opposition to the OS style of game where the players act more like they are moving pieces on a game board. As the DM, why would I give out a handout before the game, for something that we didn't know was going to happen? Right, well, many of those designs we have discussed are terrible designs that lead to horrible results. We have people who have worked in professional game design, who have looked at some of these standard old school practices, and pointed out their flaws and how they impact player psychology. I can grasp it just fine, you just aren't listening. Still not listening, just dismissing anything that disagrees with you. Yeah, "harsh" is one way to phrase it when a DM kicks someone for not reading their manifesto as part of the game. [/QUOTE]
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