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Defining "New School" Play (+)
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<blockquote data-quote="Chaosmancer" data-source="post: 9386355" data-attributes="member: 6801228"><p>And how does that prevent the archer from recovering arrows?</p><p></p><p></p><p></p><p>This is not what you had described. But I am willing to drop this thread of the conversation.</p><p></p><p></p><p></p><p>There is a difference between someone wanting to do something, because they enjoy it, and demanding someone do something because you are setting it up as a group expectation.</p><p></p><p></p><p></p><p>Yes, we do use miniatures.</p><p></p><p></p><p></p><p>Which, as has been pointed out, is an entirely unreasonable expectation to force on to a group. Again, there is nothing wrong with providing information for fun, but you are talking about taking it to a level where you are providing reams of information, then if a player has a question, simply dismissing their question because they didn't read or take proper notes on your information. </p><p></p><p>I actually don't even think this has anything to do with an "old school" style game, this is just lack of consideration for your players.</p><p></p><p></p><p></p><p>So if we have figured out bad trap designs that lead to undesirable results.... we should avoid them.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9386355, member: 6801228"] And how does that prevent the archer from recovering arrows? This is not what you had described. But I am willing to drop this thread of the conversation. There is a difference between someone wanting to do something, because they enjoy it, and demanding someone do something because you are setting it up as a group expectation. Yes, we do use miniatures. Which, as has been pointed out, is an entirely unreasonable expectation to force on to a group. Again, there is nothing wrong with providing information for fun, but you are talking about taking it to a level where you are providing reams of information, then if a player has a question, simply dismissing their question because they didn't read or take proper notes on your information. I actually don't even think this has anything to do with an "old school" style game, this is just lack of consideration for your players. So if we have figured out bad trap designs that lead to undesirable results.... we should avoid them. [/QUOTE]
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