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Defining "New School" Play (+)
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<blockquote data-quote="payn" data-source="post: 9387018" data-attributes="member: 90374"><p>One aspect of Traveller that always felt new school to me is the contact system. Im not sure system is the right term, but there are levels to knowing NPCs through chargen. </p><p></p><p>For example, you start with a <em>contact</em>. This is a person you met and know from your career. No special relations just a person you can think of in a certain situation. Then, you have an <em>ally</em>. An ally is somebody you are friends with. This person is likely to do you a favor and help to a certain point. On the flip side, you could have a <em>rival</em>. This is a person that considers you a respectful competitor. They are not hell bent on beating you, but will certainly get in your way or try and show you up. Finally, you have an <em>enemy</em>. This person will go out of their way to mess up your plans and/or hurt you. </p><p></p><p>I use a similar system for factions. For example a friendly spacing guild might be willing to hide you from imperial forces to a certain extent and/or give you discounts in space ports. An alien adversary faction, might actually try and collect a bounty on you. etc...</p></blockquote><p></p>
[QUOTE="payn, post: 9387018, member: 90374"] One aspect of Traveller that always felt new school to me is the contact system. Im not sure system is the right term, but there are levels to knowing NPCs through chargen. For example, you start with a [I]contact[/I]. This is a person you met and know from your career. No special relations just a person you can think of in a certain situation. Then, you have an [I]ally[/I]. An ally is somebody you are friends with. This person is likely to do you a favor and help to a certain point. On the flip side, you could have a [I]rival[/I]. This is a person that considers you a respectful competitor. They are not hell bent on beating you, but will certainly get in your way or try and show you up. Finally, you have an [I]enemy[/I]. This person will go out of their way to mess up your plans and/or hurt you. I use a similar system for factions. For example a friendly spacing guild might be willing to hide you from imperial forces to a certain extent and/or give you discounts in space ports. An alien adversary faction, might actually try and collect a bounty on you. etc... [/QUOTE]
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