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<blockquote data-quote="ezo" data-source="post: 9387367" data-attributes="member: 7037866"><p>This article says absolutely nothing about how long-run an OSG campaign were likely to go.</p><p></p><p>The table you included...</p><p>[ATTACH=full]369661[/ATTACH]</p><p>says the following:</p><p></p><p>1. Players ("newbies") who have been in the game a year or less are likely to play shorter sessions, have smaller groups, and will "restart" with new characters more quickly. (Logical: TPKs, players exploring new PC options/builds, etc.)</p><p></p><p>2. Players ("experienced") who are 1-5 years involved increase their chances of longer sessions, larger groups, and more time before a "restart".</p><p></p><p>3. Players ("veterans") with 5+ years are the most likely to have long sessions, larger groups, and much longer between restarts. Remember also that although sessions are likely longer, veterans aren't as likely to have as frequent play.</p><p></p><p>Now, if there is anything else I've overlooked, let me know, but frankly I see nothing in that article to support any such claims. Otherwise, I'll not dispute anecdotal evidence---everyone has their own.</p><p></p><p></p><p>Sure, I'll accept and take anecdotal all day long... I know my personal experience is not likely the same as most others, but I've also met a lot of gamers who've also enjoyed many long-run campaign, spanning 2+ years (and often decades long---lucky punks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p></p><p>Yeah, we played D&D 80+% of the time, but WEG SW, Vampire, Shadowrun, GURPS, and others were tossed in from time to time. Then when MtG came out, we incorporated playing that when we felt like a "break" from D&D in the 90's.</p></blockquote><p></p>
[QUOTE="ezo, post: 9387367, member: 7037866"] This article says absolutely nothing about how long-run an OSG campaign were likely to go. The table you included... [ATTACH type="full" width="489px"]369661[/ATTACH] says the following: 1. Players ("newbies") who have been in the game a year or less are likely to play shorter sessions, have smaller groups, and will "restart" with new characters more quickly. (Logical: TPKs, players exploring new PC options/builds, etc.) 2. Players ("experienced") who are 1-5 years involved increase their chances of longer sessions, larger groups, and more time before a "restart". 3. Players ("veterans") with 5+ years are the most likely to have long sessions, larger groups, and much longer between restarts. Remember also that although sessions are likely longer, veterans aren't as likely to have as frequent play. Now, if there is anything else I've overlooked, let me know, but frankly I see nothing in that article to support any such claims. Otherwise, I'll not dispute anecdotal evidence---everyone has their own. Sure, I'll accept and take anecdotal all day long... I know my personal experience is not likely the same as most others, but I've also met a lot of gamers who've also enjoyed many long-run campaign, spanning 2+ years (and often decades long---lucky punks! :) ). Yeah, we played D&D 80+% of the time, but WEG SW, Vampire, Shadowrun, GURPS, and others were tossed in from time to time. Then when MtG came out, we incorporated playing that when we felt like a "break" from D&D in the 90's. [/QUOTE]
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