Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Defining "old school" by vote
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clavis" data-source="post: 4887068" data-attributes="member: 31898"><p>I consider the features of Old School D&D to be:</p><p> 1. Challenges designed to be overcome by player skill.</p><p> 2. Real-world knowledge more important than formal game rules.</p><p> 3. Modular rules that can be altered or ignored when necessary.</p><p> 4. Enjoyment of game play more important than fulfillment of rules.</p><p> 5. Not all monsters must be fought.</p><p> 6. Monsters might run away.</p><p> 7. Broad, strongly archetypal character classes with details defined by role-playing.</p><p> 8. Simple character generation.</p><p> 9. Game play for everyone but the DM solely consists of what actually goes on at the table.</p><p> 10. Abstract combat that can be played out in the imagination.</p><p> 11. No pre-determined plot to the campaign.</p><p> 12. PCs are allowed to die.</p><p> 13. Adventurers are not necessarily good or heroic.</p><p> 14. The universe as a whole has no bias for or against any moral or ethical point of view.</p><p> </p><p> I contrast them with what I consider the features of New-School D&D:</p><p> 1. Challenges designed to be overcome using game mechanics.</p><p> 2. Knowledge of the formal game rules essential to player success.</p><p> 3. Rules that are designed to be as complete and interlocking as possible.</p><p> 4. Fulfillment of the rules essential to enjoyable game play.</p><p> 5. Assumption that monsters who are placed will be fought.</p><p> 6. Monsters don't usually run away.</p><p> 7. Weakly archetypal character classes with formally defined options.</p><p> 8. Complex character generation.</p><p> 9. Character building and planning a major part of the game experience.</p><p> 10. Complex and tactical combat that requires miniatures or counters.</p><p> 12. PCs are not supposed to die.</p><p> 13. Adventurers are assumed to be good and heroic.</p><p> 14. The universe is biased towards law and goodness.</p></blockquote><p></p>
[QUOTE="Clavis, post: 4887068, member: 31898"] I consider the features of Old School D&D to be: 1. Challenges designed to be overcome by player skill. 2. Real-world knowledge more important than formal game rules. 3. Modular rules that can be altered or ignored when necessary. 4. Enjoyment of game play more important than fulfillment of rules. 5. Not all monsters must be fought. 6. Monsters might run away. 7. Broad, strongly archetypal character classes with details defined by role-playing. 8. Simple character generation. 9. Game play for everyone but the DM solely consists of what actually goes on at the table. 10. Abstract combat that can be played out in the imagination. 11. No pre-determined plot to the campaign. 12. PCs are allowed to die. 13. Adventurers are not necessarily good or heroic. 14. The universe as a whole has no bias for or against any moral or ethical point of view. I contrast them with what I consider the features of New-School D&D: 1. Challenges designed to be overcome using game mechanics. 2. Knowledge of the formal game rules essential to player success. 3. Rules that are designed to be as complete and interlocking as possible. 4. Fulfillment of the rules essential to enjoyable game play. 5. Assumption that monsters who are placed will be fought. 6. Monsters don't usually run away. 7. Weakly archetypal character classes with formally defined options. 8. Complex character generation. 9. Character building and planning a major part of the game experience. 10. Complex and tactical combat that requires miniatures or counters. 12. PCs are not supposed to die. 13. Adventurers are assumed to be good and heroic. 14. The universe is biased towards law and goodness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Defining "old school" by vote
Top