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General Tabletop Discussion
*TTRPGs General
Defining "old school" by vote
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<blockquote data-quote="FireLance" data-source="post: 4887090" data-attributes="member: 3424"><p>Without going into the issue of which is "old school" and which is "new school", I thought that these were two good examples of how marrying the two approaches creates something that to me is better than either approach in isolation.</p><p></p><p>For example, I believe that there should always be a standard "objective" way to overcome a challenge through the use of game mechanics. However, this should not rule out the possibility of using player skill to find a better way to overcome the challenge. The default approach thus becomes a safety net for the players while they use their imagination and creativity to explore other ways to handle the problem.</p><p></p><p>Similarly, the philosophy that the game is meant to be enjoyed, if necessary, <em>in spite</em> of the rules, should inform the way that the rules are designed. The rules of the game should be crafted to support enjoyable game play, perhaps over other considerations such as simulating how the real world works.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4887090, member: 3424"] Without going into the issue of which is "old school" and which is "new school", I thought that these were two good examples of how marrying the two approaches creates something that to me is better than either approach in isolation. For example, I believe that there should always be a standard "objective" way to overcome a challenge through the use of game mechanics. However, this should not rule out the possibility of using player skill to find a better way to overcome the challenge. The default approach thus becomes a safety net for the players while they use their imagination and creativity to explore other ways to handle the problem. Similarly, the philosophy that the game is meant to be enjoyed, if necessary, [I]in spite[/I] of the rules, should inform the way that the rules are designed. The rules of the game should be crafted to support enjoyable game play, perhaps over other considerations such as simulating how the real world works. [/QUOTE]
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Defining "old school" by vote
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