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Defining Religions in Your Campaign
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<blockquote data-quote="MGibster" data-source="post: 8548206" data-attributes="member: 4534"><p>There's a scene in the movie <em>In the Name of the Rose</em> set in an Italian monastery during the 14th century based on a book of the same name by Umberto Eco. It's a good movie, and it's a murder mystery, so I'm not going to spoil it. But there are some scenes where characters have theological discussions. The story takes place during a theological disputation, which is a formal debate over religious issues, and one of the points of contention was whether or not Jesus Christ owned his own robe. This sounds rather ridiculous to most modern folk, but the debate had its origins in the role of wealth in the Roman Catholic Church and whether or not monks should take vows of poverty (that's a simplification of course). I bring this up to illustrate a point, that it's sometimes difficult to get into the mindset of someone else who has a different worldview than your own. And that's especially true for religion in D&D I think. </p><p></p><p>Despite numerous settings where the presence of gods are palpable, most D&D games are shockingly secular. D&D is truly a bastion of liberal western ideals including freedom of speech, secularism, freedom of religion, and individual rights. In the vast majority of campaigns I've played in, the importance of religion is pretty much limited to what powers and abilities in gives PCs access to. Oh, and maybe some motivation to evil cults.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8548206, member: 4534"] There's a scene in the movie [I]In the Name of the Rose[/I] set in an Italian monastery during the 14th century based on a book of the same name by Umberto Eco. It's a good movie, and it's a murder mystery, so I'm not going to spoil it. But there are some scenes where characters have theological discussions. The story takes place during a theological disputation, which is a formal debate over religious issues, and one of the points of contention was whether or not Jesus Christ owned his own robe. This sounds rather ridiculous to most modern folk, but the debate had its origins in the role of wealth in the Roman Catholic Church and whether or not monks should take vows of poverty (that's a simplification of course). I bring this up to illustrate a point, that it's sometimes difficult to get into the mindset of someone else who has a different worldview than your own. And that's especially true for religion in D&D I think. Despite numerous settings where the presence of gods are palpable, most D&D games are shockingly secular. D&D is truly a bastion of liberal western ideals including freedom of speech, secularism, freedom of religion, and individual rights. In the vast majority of campaigns I've played in, the importance of religion is pretty much limited to what powers and abilities in gives PCs access to. Oh, and maybe some motivation to evil cults. [/QUOTE]
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