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Defining Religions in Your Campaign
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<blockquote data-quote="gamerprinter" data-source="post: 8548219" data-attributes="member: 50895"><p>What if you design a religion for a setting of one specific culture or limited set, including it's unique cosmology and religion - a closed setting. I developed and published something exactly configured that way, and it was largely inspired by xenophobic feudal Japan - there's no room for any culture that falls outside the available cultures within the setting, So being inclusive could be counter-intuitive for such a setting. Inclusion is more in line with a setting of many cultures, that isn't true for every setting. I don't use vanilla settings for my games. If you were developing a Viking setting for example, would you need a religion that was any more inclusive than Norse mythology, which isn't very inclusive? For the default, there's 150 sentient races on this world - then yes, inclusion is importatnt.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8548219, member: 50895"] What if you design a religion for a setting of one specific culture or limited set, including it's unique cosmology and religion - a closed setting. I developed and published something exactly configured that way, and it was largely inspired by xenophobic feudal Japan - there's no room for any culture that falls outside the available cultures within the setting, So being inclusive could be counter-intuitive for such a setting. Inclusion is more in line with a setting of many cultures, that isn't true for every setting. I don't use vanilla settings for my games. If you were developing a Viking setting for example, would you need a religion that was any more inclusive than Norse mythology, which isn't very inclusive? For the default, there's 150 sentient races on this world - then yes, inclusion is importatnt. [/QUOTE]
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