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Defining Story
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<blockquote data-quote="Vaalingrade" data-source="post: 9254146" data-attributes="member: 82524"><p>I would not even try to play a character in a game with only emergent storytelling. I certainly don't want to run one.</p><p></p><p>There is a whole spectrum of what we'd call 'story', from anthologies of unconnected vignettes, episodic stories that have some sort of framing and maybe even a timeline featuring the same characters and/or setting, serialized tales with a clear continuity, stories derived from stream of consciousness, etc, etc.</p><p></p><p>However.</p><p></p><p>If I'm going to make and play a character in a game whose role I am to playout, I do want more structure than purely emergent story. I kind of want goals, motivations, supporting cast, and a measure of narrative control so that I can actually be a participant in the storytelling.</p><p></p><p>Further, I do not want the dice playing a significant part of the actual narrative. I feel their place is resolving conflict in a fair manner so as to remove the 'I hit you, nuh-uh' aspect of the game of pretend we're playing.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9254146, member: 82524"] I would not even try to play a character in a game with only emergent storytelling. I certainly don't want to run one. There is a whole spectrum of what we'd call 'story', from anthologies of unconnected vignettes, episodic stories that have some sort of framing and maybe even a timeline featuring the same characters and/or setting, serialized tales with a clear continuity, stories derived from stream of consciousness, etc, etc. However. If I'm going to make and play a character in a game whose role I am to playout, I do want more structure than purely emergent story. I kind of want goals, motivations, supporting cast, and a measure of narrative control so that I can actually be a participant in the storytelling. Further, I do not want the dice playing a significant part of the actual narrative. I feel their place is resolving conflict in a fair manner so as to remove the 'I hit you, nuh-uh' aspect of the game of pretend we're playing. [/QUOTE]
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