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General Tabletop Discussion
*Dungeons & Dragons
Defining Story
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<blockquote data-quote="wedgeski" data-source="post: 9255049" data-attributes="member: 16212"><p>I thought that was the whole premise of this thread--defining story. Anyway, if we're reducing to the point that any sequence of events qualifies as a story, then how can anyone disagree with you?</p><p></p><p>But I don't define story as a random series of events. I got up, put on my shoes, ate a bowl of Cornflakes, go in the car, there was traffic, I was slightly late for work. That's the story of my morning but I'd never be happy with that at the table. My friends are committing an evening a week to my game, I owe them a better experience than that.</p><p></p><p>I want questions, reveals, and drama that goes right to the heart of my players' characeter concepts. I can do that for them, if they're up for it. And I can feed their choices into the mix, no problem.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 9255049, member: 16212"] I thought that was the whole premise of this thread--defining story. Anyway, if we're reducing to the point that any sequence of events qualifies as a story, then how can anyone disagree with you? But I don't define story as a random series of events. I got up, put on my shoes, ate a bowl of Cornflakes, go in the car, there was traffic, I was slightly late for work. That's the story of my morning but I'd never be happy with that at the table. My friends are committing an evening a week to my game, I owe them a better experience than that. I want questions, reveals, and drama that goes right to the heart of my players' characeter concepts. I can do that for them, if they're up for it. And I can feed their choices into the mix, no problem. [/QUOTE]
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