Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Defining Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9255497" data-attributes="member: 86653"><p>Sure. But you don’t control the most important part of that equation, the PCs. They’re the main characters to that story. Any story that results is their story. A story about them. You also left off another aspect you as referee have zero control over, the dice.</p><p></p><p>This is a better formula, that’s more accurate, I think. Your prep + players’ choices + chaos made manifest as math rocks = RPG story.</p><p></p><p>Your prep includes the setting and the NPCs. You control 1/3 of the equation. Not 2/3. And of course it assumes that the players actually engage with the prep you want them to, instead of going left when you expected them to go right.</p><p></p><p>Everyone has a lot more fun when the referee eases up a bit and goes with the flow. Some of the best times I’ve had were from being surprised by the direction the game goes. So much less tension and worry about pushing things to turn out how I want. Be surprised along with the players. It’s more fun that way.</p><p></p><p>Sure, but nothing says you have to tailor your prep to the PCs. Putting in things specifically suited to the PCs makes for boring games. Put in a variety of obstacles regardless of the PCs’ abilities. They’ll be challenged in unexpected ways and have to think to overcome those obstacles. That’s a lot more fun than tailoring the obstacles to the PCs.</p><p></p><p>Being able to predict the story makes it boring. You ever watch or read a mystery where you know the ending ahead of time? It’s incredibly unsatisfying. That‘s why people don’t tend to read or watch the end first. To preserve the mystery and surprise.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9255497, member: 86653"] Sure. But you don’t control the most important part of that equation, the PCs. They’re the main characters to that story. Any story that results is their story. A story about them. You also left off another aspect you as referee have zero control over, the dice. This is a better formula, that’s more accurate, I think. Your prep + players’ choices + chaos made manifest as math rocks = RPG story. Your prep includes the setting and the NPCs. You control 1/3 of the equation. Not 2/3. And of course it assumes that the players actually engage with the prep you want them to, instead of going left when you expected them to go right. Everyone has a lot more fun when the referee eases up a bit and goes with the flow. Some of the best times I’ve had were from being surprised by the direction the game goes. So much less tension and worry about pushing things to turn out how I want. Be surprised along with the players. It’s more fun that way. Sure, but nothing says you have to tailor your prep to the PCs. Putting in things specifically suited to the PCs makes for boring games. Put in a variety of obstacles regardless of the PCs’ abilities. They’ll be challenged in unexpected ways and have to think to overcome those obstacles. That’s a lot more fun than tailoring the obstacles to the PCs. Being able to predict the story makes it boring. You ever watch or read a mystery where you know the ending ahead of time? It’s incredibly unsatisfying. That‘s why people don’t tend to read or watch the end first. To preserve the mystery and surprise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Defining Story
Top