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Defining Terms: How to differentiate between various flavors of d20 D&D
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<blockquote data-quote="Ranger REG" data-source="post: 3488045" data-attributes="member: 533"><p>Should it matter to the readers who are not aspiring game designers? The things that should matter to the readers are the quality and usefulness of the game product that can make or break the publisher and the designer(s).</p><p></p><p>As I stated before, if the product has a trademarked "<em>d20 System</em>" (the little red-n-white square with black border), it means you need the <em>Player's Handbook.</em> Such a product has little deviation due the the restriction in the Trademark Usage Guide. It's for the reader's convenience.</p><p></p><p></p><p></p><p>If something is written for <em>D&D,</em> it should say so, or at least be "compatible with any <em>d20</em> fantasy games."</p><p></p><p>For <em>Star Wars,</em> you can't make any connection whatsoever without infringing on Lucasfilm. HOWEVER, if you're a rules tinker, there is nothing to stop you from importing mechanics from one product to another game ... for personal or group use.</p><p></p><p><em>d20 System</em> is modular. You can add or swap new [OGC] mechanics, with little or no difficulty into another game using the <em>d20 System</em> rules.</p><p></p><p>For examples, I never did like the autofire rules in <em>Star Wars,</em> so I replace it with the autofire rules in <em>d20 Modern.</em></p><p></p><p>I never like WotC's psionic rules, so I used the Psychic System rules from <em>The Psychic's Handbook</em> from Green Ronin.</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 3488045, member: 533"] Should it matter to the readers who are not aspiring game designers? The things that should matter to the readers are the quality and usefulness of the game product that can make or break the publisher and the designer(s). As I stated before, if the product has a trademarked "[i]d20 System[/i]" (the little red-n-white square with black border), it means you need the [i]Player's Handbook.[/i] Such a product has little deviation due the the restriction in the Trademark Usage Guide. It's for the reader's convenience. If something is written for [i]D&D,[/i] it should say so, or at least be "compatible with any [i]d20[/i] fantasy games." For [i]Star Wars,[/i] you can't make any connection whatsoever without infringing on Lucasfilm. HOWEVER, if you're a rules tinker, there is nothing to stop you from importing mechanics from one product to another game ... for personal or group use. [i]d20 System[/i] is modular. You can add or swap new [OGC] mechanics, with little or no difficulty into another game using the [i]d20 System[/i] rules. For examples, I never did like the autofire rules in [i]Star Wars,[/i] so I replace it with the autofire rules in [i]d20 Modern.[/i] I never like WotC's psionic rules, so I used the Psychic System rules from [i]The Psychic's Handbook[/i] from Green Ronin. [/QUOTE]
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