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General Tabletop Discussion
*Dungeons & Dragons
Defining Traits of the D&D classes
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<blockquote data-quote="tuxgeo" data-source="post: 6015473" data-attributes="member: 61026"><p>Your "begin to discuss" description cannot be right, because this same discussion has already been going on for months. (I've already suggested ideas about the Sorcerer in at least two earlier threads. . . .)</p><p></p><p>Assassin: Like a "sleeper agent," the Assassin must be "activated": she will kill on a mission when given a valid command, or for pay, or both. </p><p>Such commands and/or contracts to kill aren't always available, so the Assassin needs to have something else to do while waiting. </p><p>Also, an Assassin sometimes kills by means of infiltration, so each Assassin needs a verifiable identity as a member of some other class, complete with history of actions and all of the weapon and armor proficiencies that would make each Assassin believable as a member of such a class. (If the Captain of the Guard says, "Let the clerics into the keep, but don't let any assassins in, whatever you do," then you're golden.) </p><p>Defining class feature: "Cover Class": The Assassin class does not specify weapon and armor proficiencies. At time of character creation, select any class other than Assassin: your new Assassin character gains the weapon and armor proficiencies of that class (and perhaps the appropriate casting ability?), and counts as a member of that class for purposes of meeting any prerequisites that require such membership. </p><p>Other class features: The Assassin class provides +1 to the character's Charisma score to help to sell ("Bluff") membership in the Cover Class. </p><p>[That's not enough features to make a full class list; but the request was for the defining characteristic, not for the whole list.] </p><p>- Possible Specialty: Poison-user. </p><p>- Possible Specialty: Shadow-magic. </p><p></p><p>Barbarian: "Inability to speak Greek?" [Yeah, I got nothing.] </p><p></p><p>Bard: Composer. (Oh, alright: "Singer-Songwriter" -- is that better?) </p><p>Defining class feature: Musical Skills: </p><p>• Improvisation (tricks, techniques, and years of practice) </p><p>• Musical Lore (e.g. Major/Minor Scales; Chords; Progressions; Keys; Modes; Tempos; etc.) </p><p>• Poetic Lore (e.g. Metrical Patterns; Rhyme Schemes; Alliteration; Lyric/Balladic/Epic styles; Couplets, Limericks, Sonnets; etc.) </p><p></p><p>Druid: What Steely_Dan said in post <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4" target="_blank">#4</a> . </p><p></p><p>Paladin: Rigid values. Ability to "Detect Intransigence" at-will. Even a better diplomat than the Bard -- who's somewhere else writing satires. </p><p></p><p>Ranger: What Lanefan said in post <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> . (Aragorn more that Drizzt.) </p><p></p><p>Warlock: Needs changing from the current Playtest, but At-Will Eldritchment is traditional for this class. That needn't force its defining feature to be at-will spells, though, because some other classes already get those too. (Cleric, Wizard.) </p><p></p><p>Warlord: (Yarb. Can we change the name of this yet? The concept is great, but even some 4E fans mocked that name. . . . Sure, we don't want to call it the "Bandicoot," and "Synergist" is too vague, but there has to be some better name for it somewhere. Maybe "Prohort?" Related to both "Cohort" and "Exhort," each of which is related to inciting action.) </p><p>Defining class feature: All of the ones listed above (auras, movement, temp. HP, attacks, re-rolls), except for the CS dice. Let's leave CS dice to the fighter.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6015473, member: 61026"] Your "begin to discuss" description cannot be right, because this same discussion has already been going on for months. (I've already suggested ideas about the Sorcerer in at least two earlier threads. . . .) Assassin: Like a "sleeper agent," the Assassin must be "activated": she will kill on a mission when given a valid command, or for pay, or both. Such commands and/or contracts to kill aren't always available, so the Assassin needs to have something else to do while waiting. Also, an Assassin sometimes kills by means of infiltration, so each Assassin needs a verifiable identity as a member of some other class, complete with history of actions and all of the weapon and armor proficiencies that would make each Assassin believable as a member of such a class. (If the Captain of the Guard says, "Let the clerics into the keep, but don't let any assassins in, whatever you do," then you're golden.) Defining class feature: "Cover Class": The Assassin class does not specify weapon and armor proficiencies. At time of character creation, select any class other than Assassin: your new Assassin character gains the weapon and armor proficiencies of that class (and perhaps the appropriate casting ability?), and counts as a member of that class for purposes of meeting any prerequisites that require such membership. Other class features: The Assassin class provides +1 to the character's Charisma score to help to sell ("Bluff") membership in the Cover Class. [That's not enough features to make a full class list; but the request was for the defining characteristic, not for the whole list.] - Possible Specialty: Poison-user. - Possible Specialty: Shadow-magic. Barbarian: "Inability to speak Greek?" [Yeah, I got nothing.] Bard: Composer. (Oh, alright: "Singer-Songwriter" -- is that better?) Defining class feature: Musical Skills: • Improvisation (tricks, techniques, and years of practice) • Musical Lore (e.g. Major/Minor Scales; Chords; Progressions; Keys; Modes; Tempos; etc.) • Poetic Lore (e.g. Metrical Patterns; Rhyme Schemes; Alliteration; Lyric/Balladic/Epic styles; Couplets, Limericks, Sonnets; etc.) Druid: What Steely_Dan said in post [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=4]#4[/URL] . Paladin: Rigid values. Ability to "Detect Intransigence" at-will. Even a better diplomat than the Bard -- who's somewhere else writing satires. Ranger: What Lanefan said in post [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] . (Aragorn more that Drizzt.) Warlock: Needs changing from the current Playtest, but At-Will Eldritchment is traditional for this class. That needn't force its defining feature to be at-will spells, though, because some other classes already get those too. (Cleric, Wizard.) Warlord: (Yarb. Can we change the name of this yet? The concept is great, but even some 4E fans mocked that name. . . . Sure, we don't want to call it the "Bandicoot," and "Synergist" is too vague, but there has to be some better name for it somewhere. Maybe "Prohort?" Related to both "Cohort" and "Exhort," each of which is related to inciting action.) Defining class feature: All of the ones listed above (auras, movement, temp. HP, attacks, re-rolls), except for the CS dice. Let's leave CS dice to the fighter. [/QUOTE]
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