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General Tabletop Discussion
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Defining Traits of the D&D classes
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<blockquote data-quote="steeldragons" data-source="post: 6015715" data-attributes="member: 92511"><p>Dang! I knew I forgot somebody!</p><p></p><p>For what it's worth, I like your suggestions, Shadow. Even though I think we already know that this will be a specialty or "Tradition" for mages. But to fully use the Ground Rules of the OP, the Illusionist was its own separate class in 1e, so it's only fair to give it a treatment...</p><p></p><p>Illusionist</p><p>Defining Trait: Illusion/phantasmal/mind effecting magic/spells.</p><p>The Illusionist uses spells that most wizards eschew as "minor magic" or "parlor tricks". The truth is the effects of a creative Illusionist's phantasmal magic is enough to much more than merely trick the senses. They delve into the use of light and shadow and color to effect the mind, sometimes with permanent and/or devastating results. </p><p>-Build into the class its own spell list that would include several enchantment type spells and perhaps some minor conjuration (shadow magics?) mixed in with the phantasms...a la 1e.</p><p>-Built into the class is Magic Item use, not just "Illusionist items". An Illusionist IS a trained Mage, they just choose to specialize in this particular sort of magic. Thus, an Illusionist could read/identify and cast normal wizard spells from scrolls, use wands or staves that are not illusory in nature, what carnival would be complete without a fortuneteller gazing into her crystal ball?, etc...</p><p>-At-will Cantrip: Color Spray or Hypnotism.</p><p>-I like the idea of somehow making Dex. more important/relevant/giving some kind of added bonus. I'm just not sure how best to implement it. MAYBE, just going off the top of my head, something like a Dex check after casting any visual spell where success allows the Illusionist 1 round of movement following the casting without being noticed? i.e. The Illusionist casts Color Spray, makes their Dex. check and gets to move while the targets are dazzled by the flare of rainbow colors. When the colors dissipate/they regain their vision, the Illusionist is already [whatever their movement rate is] out the door, down the corridor, and out of sight (appearing to have disappeared <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6015715, member: 92511"] Dang! I knew I forgot somebody! For what it's worth, I like your suggestions, Shadow. Even though I think we already know that this will be a specialty or "Tradition" for mages. But to fully use the Ground Rules of the OP, the Illusionist was its own separate class in 1e, so it's only fair to give it a treatment... Illusionist Defining Trait: Illusion/phantasmal/mind effecting magic/spells. The Illusionist uses spells that most wizards eschew as "minor magic" or "parlor tricks". The truth is the effects of a creative Illusionist's phantasmal magic is enough to much more than merely trick the senses. They delve into the use of light and shadow and color to effect the mind, sometimes with permanent and/or devastating results. -Build into the class its own spell list that would include several enchantment type spells and perhaps some minor conjuration (shadow magics?) mixed in with the phantasms...a la 1e. -Built into the class is Magic Item use, not just "Illusionist items". An Illusionist IS a trained Mage, they just choose to specialize in this particular sort of magic. Thus, an Illusionist could read/identify and cast normal wizard spells from scrolls, use wands or staves that are not illusory in nature, what carnival would be complete without a fortuneteller gazing into her crystal ball?, etc... -At-will Cantrip: Color Spray or Hypnotism. -I like the idea of somehow making Dex. more important/relevant/giving some kind of added bonus. I'm just not sure how best to implement it. MAYBE, just going off the top of my head, something like a Dex check after casting any visual spell where success allows the Illusionist 1 round of movement following the casting without being noticed? i.e. The Illusionist casts Color Spray, makes their Dex. check and gets to move while the targets are dazzled by the flare of rainbow colors. When the colors dissipate/they regain their vision, the Illusionist is already [whatever their movement rate is] out the door, down the corridor, and out of sight (appearing to have disappeared ;) [/QUOTE]
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