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Defining Traits of the D&D classes
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<blockquote data-quote="Remathilis" data-source="post: 6015850" data-attributes="member: 7635"><p>All good suggestions, and I'd like to muse on warlord healing...</p><p></p><p>I'm leery about giving warlord "normal" healing. That is, there should be no "the warlord heals 1d8+1 points of damage" style healing. However, we still have a few options:</p><p></p><p>1.) Engage HD. The biggest one I can think of is just the warlord's "inspiring presence" can grant an ally a use of his HD healing IN combat, granting them a kind of "second wind" mechanic. </p><p>2.) Aura Healing. Dragon Shamans (another proto-warlord, in that he's a non-spellcaster healer, though still very magical) could heal allies (via granted fast healing) below 1/2 hp, but only to half. It might be a way to represent the "grit vs. wounds" debate and allow area healing without everyone to be a full health by chilling next the the warlord for 5 minutes. </p><p>3.) Temporary HP. Instead of "healing", the warlord can just grant buckets of free hp in the form of temp hp to absorb blows. A real wound to his normal HP is still a wound that requires rest/healing, but the warlord can pad up his allies hp totals with phantom hp so that its not very common to GET to real hp.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6015850, member: 7635"] All good suggestions, and I'd like to muse on warlord healing... I'm leery about giving warlord "normal" healing. That is, there should be no "the warlord heals 1d8+1 points of damage" style healing. However, we still have a few options: 1.) Engage HD. The biggest one I can think of is just the warlord's "inspiring presence" can grant an ally a use of his HD healing IN combat, granting them a kind of "second wind" mechanic. 2.) Aura Healing. Dragon Shamans (another proto-warlord, in that he's a non-spellcaster healer, though still very magical) could heal allies (via granted fast healing) below 1/2 hp, but only to half. It might be a way to represent the "grit vs. wounds" debate and allow area healing without everyone to be a full health by chilling next the the warlord for 5 minutes. 3.) Temporary HP. Instead of "healing", the warlord can just grant buckets of free hp in the form of temp hp to absorb blows. A real wound to his normal HP is still a wound that requires rest/healing, but the warlord can pad up his allies hp totals with phantom hp so that its not very common to GET to real hp. [/QUOTE]
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