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Defining Traits of the D&D classes
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<blockquote data-quote="Tony Vargas" data-source="post: 6017477" data-attributes="member: 996"><p>Has the Druid been brought up yet?</p><p></p><p>The Druid has had quite a history, from the last 0D&D class to see print, to Cleric sub-class, to Priest-Group class, to class in it's own right, to Primal Controller, to Primal Leader, to Primal Controller again. </p><p></p><p>I'm not familiar with the 0e Druid, but things that stood out about the 1e Druid:</p><p></p><ul> <li data-xf-list-type="ul">It hearkened to the apocryphal druidism of the 19th century Druid Revival in England: Misletoe, robes, spirals, stone cirlces and so forth.</li> <li data-xf-list-type="ul">It had a unique, nature-focused spell list that varied quite a lot in power, including some elemental and summoning spells that were very powerful and lacked certain limitations (concentration to maintain) common to such spells in other lists.</li> <li data-xf-list-type="ul">One of those spells, Animal Friendship, let it collect a menagerie of 'trained' animals.</li> <li data-xf-list-type="ul">It could <em>shapechange</em> into animal forms from 7th level on.</li> <li data-xf-list-type="ul">It had to fight other Druids to advance after a certain level and had a hard level limit, but recieved service from lower-level Druids. That is, there was a Druid Heirarchy.</li> <li data-xf-list-type="ul">It had somewhat goofy armor & weapon restrictions.</li> </ul><p></p><p>Later versions of the Druid made Animal Friendship a powerful class feature instead of an abuseable 1st-level spell. Similarly, the Shapechange went from a mid-level 3/day ability, to a 1st-level ability with fewer restrictions. The Druid peaked in 3.5 as the D in CoDzilla, and the 4e Druid had to chop up it's abilities into 3 sub-classes to achieve any sort of balance. There was the 4e Controller Druid, who had watered-down shapechange and the Druids potent elemental spells, the Essentials Leader Druid that had the healing and animal companion, and the Essentials Controller Druid that got the powerful summoning spells. </p><p></p><p>Obviously, with the Druid having defining abilities like Shapechange (making him melee-effective), potent/problematic spellcasting, /and/ a 'second figure' feature in the Animal Companion, doing it justice while keeping it balanced in 5e is going to be a heck of a challenge...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6017477, member: 996"] Has the Druid been brought up yet? The Druid has had quite a history, from the last 0D&D class to see print, to Cleric sub-class, to Priest-Group class, to class in it's own right, to Primal Controller, to Primal Leader, to Primal Controller again. I'm not familiar with the 0e Druid, but things that stood out about the 1e Druid: [list] [*]It hearkened to the apocryphal druidism of the 19th century Druid Revival in England: Misletoe, robes, spirals, stone cirlces and so forth. [*]It had a unique, nature-focused spell list that varied quite a lot in power, including some elemental and summoning spells that were very powerful and lacked certain limitations (concentration to maintain) common to such spells in other lists. [*]One of those spells, Animal Friendship, let it collect a menagerie of 'trained' animals. [*]It could [i]shapechange[/i] into animal forms from 7th level on. [*]It had to fight other Druids to advance after a certain level and had a hard level limit, but recieved service from lower-level Druids. That is, there was a Druid Heirarchy. [*]It had somewhat goofy armor & weapon restrictions. [/list] Later versions of the Druid made Animal Friendship a powerful class feature instead of an abuseable 1st-level spell. Similarly, the Shapechange went from a mid-level 3/day ability, to a 1st-level ability with fewer restrictions. The Druid peaked in 3.5 as the D in CoDzilla, and the 4e Druid had to chop up it's abilities into 3 sub-classes to achieve any sort of balance. There was the 4e Controller Druid, who had watered-down shapechange and the Druids potent elemental spells, the Essentials Leader Druid that had the healing and animal companion, and the Essentials Controller Druid that got the powerful summoning spells. Obviously, with the Druid having defining abilities like Shapechange (making him melee-effective), potent/problematic spellcasting, /and/ a 'second figure' feature in the Animal Companion, doing it justice while keeping it balanced in 5e is going to be a heck of a challenge... [/QUOTE]
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