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General Tabletop Discussion
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Defining Traits of the D&D classes
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<blockquote data-quote="Remathilis" data-source="post: 6019391" data-attributes="member: 7635"><p>At the risk of violating my own 1.), I'm thinking Illusionist is best a wizard tradition. Specialization of schools seems like an element of the wizard class for a while now. Specialists were barely a class in 2e, and they were an option in 3 and a build in 4. Certainly, you can have some unique features in an illusionist tradition (check out the illusionist abilities from UA, Pathfinder, or the Master Specialist class, as well as those in 2e Spell & Magic for ideas) but they've been lumped with wizards for a while now. </p><p></p><p>THAT SAID</p><p></p><p>A "illusionist" class, or a class themed around magical illusions and trickery (akin to the beguiler) might be a good supplemental class. Especially one who brings some unique illusions to the table (not those in the PHB) and can fill a few niches (traps, bluffs, sneaks, buffs, and de-buffs all seem illusionary). It might not even be a bad idea to mix in a hearty dose of summons and enchantments and make a good witch/lay-wizard class down the pipe. </p><p></p><p>So for now, I'll take a wizard tradition in the PHB and good "subtle" magic caster in a further supplement where it can get full treatment.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6019391, member: 7635"] At the risk of violating my own 1.), I'm thinking Illusionist is best a wizard tradition. Specialization of schools seems like an element of the wizard class for a while now. Specialists were barely a class in 2e, and they were an option in 3 and a build in 4. Certainly, you can have some unique features in an illusionist tradition (check out the illusionist abilities from UA, Pathfinder, or the Master Specialist class, as well as those in 2e Spell & Magic for ideas) but they've been lumped with wizards for a while now. THAT SAID A "illusionist" class, or a class themed around magical illusions and trickery (akin to the beguiler) might be a good supplemental class. Especially one who brings some unique illusions to the table (not those in the PHB) and can fill a few niches (traps, bluffs, sneaks, buffs, and de-buffs all seem illusionary). It might not even be a bad idea to mix in a hearty dose of summons and enchantments and make a good witch/lay-wizard class down the pipe. So for now, I'll take a wizard tradition in the PHB and good "subtle" magic caster in a further supplement where it can get full treatment. [/QUOTE]
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