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General Tabletop Discussion
*TTRPGs General
Defining TTRPGs and the the International Roguelike Development Conference's "Berlin Interpretation"
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8448787" data-attributes="member: 6761960"><p>I wanted to springboard a discussion off this really interesting point made in the "Limits of my Language" thread.</p><p></p><p></p><p>I'm sure there's a way we can come up with a list of qualities that TTRPGs share, in a similar way to how the 2008 International Roguelike Development Conference in Berlin came up with a <a href="http://edutechwiki.unige.ch/en/Roguelike_game#Critique_and_impact" target="_blank">list of qualities that define a Roguelike computer game.</a></p><p></p><p>Because of the sprawling diversity of the games that have been called Roguelike, the discussion at the conference produced a list of qualities that were not meant to be an exclusive and definitive list of what was or was not Roguelike. Instead,</p><p></p><p></p><p>If a game had a number of these qualities, we could say that a game is "more Roguelike" or "less Roguelike" than a particular example based on these criteria.</p><p></p><p>Most interestingly, developers have come up with revised lists to account for the newer generations of Roguelikes (and the "Roguelite" genre that includes games like Spelunky and Hades).</p><p></p><p>So...we could come up with a list of qualities of TTRPGs that the genre shares, but not every game needs to have all of those qualities. I'm not sure of the utility of this, but we do love to make lists and definitions, don't we?</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8448787, member: 6761960"] I wanted to springboard a discussion off this really interesting point made in the "Limits of my Language" thread. I'm sure there's a way we can come up with a list of qualities that TTRPGs share, in a similar way to how the 2008 International Roguelike Development Conference in Berlin came up with a [URL='http://edutechwiki.unige.ch/en/Roguelike_game#Critique_and_impact']list of qualities that define a Roguelike computer game.[/URL] Because of the sprawling diversity of the games that have been called Roguelike, the discussion at the conference produced a list of qualities that were not meant to be an exclusive and definitive list of what was or was not Roguelike. Instead, If a game had a number of these qualities, we could say that a game is "more Roguelike" or "less Roguelike" than a particular example based on these criteria. Most interestingly, developers have come up with revised lists to account for the newer generations of Roguelikes (and the "Roguelite" genre that includes games like Spelunky and Hades). So...we could come up with a list of qualities of TTRPGs that the genre shares, but not every game needs to have all of those qualities. I'm not sure of the utility of this, but we do love to make lists and definitions, don't we? [/QUOTE]
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