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General Tabletop Discussion
*TTRPGs General
Defining TTRPGs and the the International Roguelike Development Conference's "Berlin Interpretation"
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8450812" data-attributes="member: 6761960"><p>A few more edge cases (and a bit of self-promotion?). Lyric games:</p><p></p><p><a href="https://roleoverplaydead.itch.io/ech0" target="_blank"><strong>Ech0</strong></a> by Poh Tun Kai and Elisha Rusli, free text versions available in English and Korean. Players take roles of the digital ghost of a dead pilot and several curious children, and play through several scenes involving exploration of the remains of giant war machines, using random tables to generate the landscape. There are elements of map-drawing and freeform roleplaying. There is no conflict resolution system and there are no stats.</p><p></p><p><a href="https://medium.com/@balehman/the-tragedy-of-gj237b-928cfeae460b" target="_blank"><strong>The Tragedy of GJ237b</strong></a> by Caitlynn Belle and Ben Lehman, a role-playing game for no players. It describes an idyllic world inhabited by a tiny, well-developed intelligent clade of lifeforms, unknowable by humans, because first contact would immediately wipe them out. The game requires a printed copy of the rules and some pencils, dice and other items to be placed on a table in a room with one exit, in a well-trafficked area (like a gaming convention). When someone enters the room, they are the human explorers that have arrived on GJ 237b. The game ends. This is an example of a lyric game where simply reading the game is participating in the roleplaying/storytelling experience.</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8450812, member: 6761960"] A few more edge cases (and a bit of self-promotion?). Lyric games: [URL='https://roleoverplaydead.itch.io/ech0'][B]Ech0[/B][/URL] by Poh Tun Kai and Elisha Rusli, free text versions available in English and Korean. Players take roles of the digital ghost of a dead pilot and several curious children, and play through several scenes involving exploration of the remains of giant war machines, using random tables to generate the landscape. There are elements of map-drawing and freeform roleplaying. There is no conflict resolution system and there are no stats. [URL='https://medium.com/@balehman/the-tragedy-of-gj237b-928cfeae460b'][B]The Tragedy of GJ237b[/B][/URL] by Caitlynn Belle and Ben Lehman, a role-playing game for no players. It describes an idyllic world inhabited by a tiny, well-developed intelligent clade of lifeforms, unknowable by humans, because first contact would immediately wipe them out. The game requires a printed copy of the rules and some pencils, dice and other items to be placed on a table in a room with one exit, in a well-trafficked area (like a gaming convention). When someone enters the room, they are the human explorers that have arrived on GJ 237b. The game ends. This is an example of a lyric game where simply reading the game is participating in the roleplaying/storytelling experience. [/QUOTE]
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Defining TTRPGs and the the International Roguelike Development Conference's "Berlin Interpretation"
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