Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Definition of Helpless and Coup de Grace
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 5672687" data-attributes="member: 78958"><p>First off, even a thousand skill checks won't do the assaulted person any good once the assailant has enough ranks in Hide/Move Silently. Skill checks can't auto-succeed or auto-fail. A high-level Assassin will always be able to sneak up to low-level goons unless the guard dog catches his scent. Many checks don't provide a check (hah!) to house rule abuse in this case.</p><p></p><p>It doesn't take a check to notice that you're being grabbed to expose your vitals, or to notice that somebody just put the point of their dagger on your chest, right over the heart. At that point, you can react (likely by shouting in a slightly panicky fashion, and flailing wildly about) - which foils the coup de grace attempt, but is likely to still not help you escape unscathed --> sneak attack damage.</p><p></p><p>Please don't bring specific timespans into this. How many tenths of a second this or that part of your action takes is no part of the D&D ruleset. You can do a full-round action (which takes roughly all of 6 seconds, but that's guesstimate and subject to circumstances), or you can take a standard action (which leaves you enough time in a roughly-six-secon-timespan to also move about a little, or draw a weapon or whatever). Those are the kinds of things you can do. Coup de Grace? Full round action, is all we need to know. 0.5 seconds or 6 seconds, it makes no difference to us.</p><p></p><p>Also, where do you get the idea that coup de grace is only one strike? Sure, you can picture it that way. But it can also be roughly six seconds of madly stabbing the other guy's abdomen (I'd say you can get about a dozen stabs in in that time), or two savage cuts to the neck (one on each side) followed by a third to complete the decapitation, or a slow inexorable push of stiletto into eyeball, or a bash-bash-bash-BASH! of heavy mace on cranium, or carefully applying an armlock around the head and TWISTing, or what-have-you.</p><p></p><p>Finally, there's rules for one-shotting an opponent, and that's the Death Attack class feature. You want to pull off that "sneak up, then stab to death in one swift motion" maneuver, you better take levels in a class that allows you to. OR you simply do enough damage with your first attack, which should be a given vs. low-level opponents most of the time anyway.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5672687, member: 78958"] First off, even a thousand skill checks won't do the assaulted person any good once the assailant has enough ranks in Hide/Move Silently. Skill checks can't auto-succeed or auto-fail. A high-level Assassin will always be able to sneak up to low-level goons unless the guard dog catches his scent. Many checks don't provide a check (hah!) to house rule abuse in this case. It doesn't take a check to notice that you're being grabbed to expose your vitals, or to notice that somebody just put the point of their dagger on your chest, right over the heart. At that point, you can react (likely by shouting in a slightly panicky fashion, and flailing wildly about) - which foils the coup de grace attempt, but is likely to still not help you escape unscathed --> sneak attack damage. Please don't bring specific timespans into this. How many tenths of a second this or that part of your action takes is no part of the D&D ruleset. You can do a full-round action (which takes roughly all of 6 seconds, but that's guesstimate and subject to circumstances), or you can take a standard action (which leaves you enough time in a roughly-six-secon-timespan to also move about a little, or draw a weapon or whatever). Those are the kinds of things you can do. Coup de Grace? Full round action, is all we need to know. 0.5 seconds or 6 seconds, it makes no difference to us. Also, where do you get the idea that coup de grace is only one strike? Sure, you can picture it that way. But it can also be roughly six seconds of madly stabbing the other guy's abdomen (I'd say you can get about a dozen stabs in in that time), or two savage cuts to the neck (one on each side) followed by a third to complete the decapitation, or a slow inexorable push of stiletto into eyeball, or a bash-bash-bash-BASH! of heavy mace on cranium, or carefully applying an armlock around the head and TWISTing, or what-have-you. Finally, there's rules for one-shotting an opponent, and that's the Death Attack class feature. You want to pull off that "sneak up, then stab to death in one swift motion" maneuver, you better take levels in a class that allows you to. OR you simply do enough damage with your first attack, which should be a given vs. low-level opponents most of the time anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Definition of Helpless and Coup de Grace
Top