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Definition of Metagaming
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<blockquote data-quote="ThirdWizard" data-source="post: 3034257" data-attributes="member: 12037"><p>Most games don't have an in character and out of character portion to them. D&D has the concept of communication being possible in character. And it can be important. When you're in front of someone in game, in character conversation will be able to be overheard by them. If you talk out of character and assume that all the PCs can share this information you have effectively bypassed that problem. Many people, myself included, would consider this cheating.</p><p></p><p>Why? Here's an example. PC1 has lots of points in Sense Motive and PC2 has none. PC1 realizes that the NPC is lying to them and PC2 doesn't. If PC1 tells PC2 about this out of character and then PC2 acts on this information he has completely bypassed the effect of not putting points into Sense Motive and the PCs have effectively communicated in front of the NPC without the NPC having any chance to be aware of this.</p><p></p><p>Or lets say the PCs are fighting an Outsider with fire, cold, and electricity resistance. Nobody has Knowledge (the planes), so they can't know this. But one Player has the book and knows everything about the monster, so he tells hte wizard not to use fire, cold, or electricity attacks on it.</p><p></p><p>So, its cheating in my games. And, my group, even when faced with this, wouldn't act on the information. I've seen them rush into very deadly situations against monsters because they failed a Knowledge check to know what it was. It's about what you as a person know versus what your character knows and how well you can ignore what you as a person know.</p><p></p><p>This is how we can determine what is good and what is bad in D&D with regard to conversation among Players, something that doesn't matter in other games. No one cares in Operation if you give advice to the guy going for Water on the Knee. If you start giving other group members advice, though, when your PC is incapable of giving advice, then in my eyes that can only be metagaming.</p><p></p><p>In the case above with the tattoo, its not up to another Player to step in like that. If this is something the PC should know, the DM should be the one to step in and tell him. If its something he might remember, then an Int check is in order.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3034257, member: 12037"] Most games don't have an in character and out of character portion to them. D&D has the concept of communication being possible in character. And it can be important. When you're in front of someone in game, in character conversation will be able to be overheard by them. If you talk out of character and assume that all the PCs can share this information you have effectively bypassed that problem. Many people, myself included, would consider this cheating. Why? Here's an example. PC1 has lots of points in Sense Motive and PC2 has none. PC1 realizes that the NPC is lying to them and PC2 doesn't. If PC1 tells PC2 about this out of character and then PC2 acts on this information he has completely bypassed the effect of not putting points into Sense Motive and the PCs have effectively communicated in front of the NPC without the NPC having any chance to be aware of this. Or lets say the PCs are fighting an Outsider with fire, cold, and electricity resistance. Nobody has Knowledge (the planes), so they can't know this. But one Player has the book and knows everything about the monster, so he tells hte wizard not to use fire, cold, or electricity attacks on it. So, its cheating in my games. And, my group, even when faced with this, wouldn't act on the information. I've seen them rush into very deadly situations against monsters because they failed a Knowledge check to know what it was. It's about what you as a person know versus what your character knows and how well you can ignore what you as a person know. This is how we can determine what is good and what is bad in D&D with regard to conversation among Players, something that doesn't matter in other games. No one cares in Operation if you give advice to the guy going for Water on the Knee. If you start giving other group members advice, though, when your PC is incapable of giving advice, then in my eyes that can only be metagaming. In the case above with the tattoo, its not up to another Player to step in like that. If this is something the PC should know, the DM should be the one to step in and tell him. If its something he might remember, then an Int check is in order. [/QUOTE]
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