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Definition of Metagaming
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<blockquote data-quote="wayne62682" data-source="post: 3034360" data-attributes="member: 40455"><p>To be honest, I don't see either as a "bad" thing, although the module example doesn't sit well with me; I don't see the problem with beating down a Troll with fire the moment you see it because there's still luck involved and you're evening up the playing field; if you didn't do that the Troll would have an advantage because it can heal but you cannot.</p><p></p><p>However, mysteriously knowing where every trap/secret door/etc. in the dungeon is a little extreme, even for me, and I play D&D only to tell a story.</p><p></p><p>--</p><p>Once more on the Knowledge thing.. again, where is the line drawn? Yes, there's a skill for things you haven't encountered before, but who says I haven't seen it before? Ex: I have a character who grew up in a city ruled for most of his life by a necromantic regime; would I not have at least rudimentary knowledge of lesser undead (e.g. skeletons, zombies, maybe a wight) without needing a roll, since I was brought up with this? How about an Elf; would they know immediatly how Orcs are (having hated them for millenia) and drow, being mortal enemies?</p><p></p><p>Again.. if I suddenly decide (assuming I didn't flesh out my background much) that my character was born in a town near a swamp, and that I fought lizardmen as a youth, isn't that roleplaying and fleshing out my character? How is it cheating to say this in-game and then rattle off Lizardman hunting tactics to the rest of the group? In my group that's metagaming, but I fail to see why. Am I doing it just to gain an advantage? Maybe, but I have an in-character justification. Same as saying, when faced with the troll "I've heard of these things... a wizard in my town slew one when I was a young boy. If I recall, they're vulnerable to fire; I remember him blasting it with a ray of flame". How exactly is that metagaming? I (i.e. the player) am not telling the Wizard PC to use Fireball because "Troll's dont regenerate fire damage", I'm telling him as my character that I saw a Wizard blast one with fire spells and it seemed to work.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3034360, member: 40455"] To be honest, I don't see either as a "bad" thing, although the module example doesn't sit well with me; I don't see the problem with beating down a Troll with fire the moment you see it because there's still luck involved and you're evening up the playing field; if you didn't do that the Troll would have an advantage because it can heal but you cannot. However, mysteriously knowing where every trap/secret door/etc. in the dungeon is a little extreme, even for me, and I play D&D only to tell a story. -- Once more on the Knowledge thing.. again, where is the line drawn? Yes, there's a skill for things you haven't encountered before, but who says I haven't seen it before? Ex: I have a character who grew up in a city ruled for most of his life by a necromantic regime; would I not have at least rudimentary knowledge of lesser undead (e.g. skeletons, zombies, maybe a wight) without needing a roll, since I was brought up with this? How about an Elf; would they know immediatly how Orcs are (having hated them for millenia) and drow, being mortal enemies? Again.. if I suddenly decide (assuming I didn't flesh out my background much) that my character was born in a town near a swamp, and that I fought lizardmen as a youth, isn't that roleplaying and fleshing out my character? How is it cheating to say this in-game and then rattle off Lizardman hunting tactics to the rest of the group? In my group that's metagaming, but I fail to see why. Am I doing it just to gain an advantage? Maybe, but I have an in-character justification. Same as saying, when faced with the troll "I've heard of these things... a wizard in my town slew one when I was a young boy. If I recall, they're vulnerable to fire; I remember him blasting it with a ray of flame". How exactly is that metagaming? I (i.e. the player) am not telling the Wizard PC to use Fireball because "Troll's dont regenerate fire damage", I'm telling him as my character that I saw a Wizard blast one with fire spells and it seemed to work. [/QUOTE]
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