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Definition of Metagaming
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3034536" data-attributes="member: 20805"><p>IMHO, 'meta-gaming' is required at the table. My group does not meet often enough to remember major plot points, let alone vieled hints at some tatoo I mentoined 4 sessoins ago..more so when 4 sessions ago was 6 months real time.</p><p></p><p>It boils down to these areas for me:</p><p></p><p>OOC help remembering IC knowledge: No problem. This includes the tatoo problems, tactical choices, and current plot lines.</p><p></p><p>OOC help replacing IC knowledge: Also no problem. I describe the creatures they face either by name if the PC's would have sufficient knowledge to know thier weaknesses...and as such use any OOC knowledge gleaned from reading MMs.. or with an IC description. This with the caveat that I rarely read the MM, so my descriptions do not nessesarily match the book. This means my players end up on thier toes facing unknown critters and rely on Knowledge checks or experience to learn its abilities.</p><p></p><p>OOC concepts guiding IC motivations: eg, the "DM won't kill us, so we can go this way even tho it looks hazardous" Big problem, altho self resolving.... doesn't happen again after the players realize that *this* DM does not offer plot immunity to any PC <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>So, what is metagaming? I like Thanee's defination of "Metagaming is using knowledge or basing decisions on something you know as a player, but your character cannot know."</p><p>Is it bad? Depends on the player, the group, and the game... but usually its not a deal-breaker for me when it comes to enjoying a game.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3034536, member: 20805"] IMHO, 'meta-gaming' is required at the table. My group does not meet often enough to remember major plot points, let alone vieled hints at some tatoo I mentoined 4 sessoins ago..more so when 4 sessions ago was 6 months real time. It boils down to these areas for me: OOC help remembering IC knowledge: No problem. This includes the tatoo problems, tactical choices, and current plot lines. OOC help replacing IC knowledge: Also no problem. I describe the creatures they face either by name if the PC's would have sufficient knowledge to know thier weaknesses...and as such use any OOC knowledge gleaned from reading MMs.. or with an IC description. This with the caveat that I rarely read the MM, so my descriptions do not nessesarily match the book. This means my players end up on thier toes facing unknown critters and rely on Knowledge checks or experience to learn its abilities. OOC concepts guiding IC motivations: eg, the "DM won't kill us, so we can go this way even tho it looks hazardous" Big problem, altho self resolving.... doesn't happen again after the players realize that *this* DM does not offer plot immunity to any PC :] So, what is metagaming? I like Thanee's defination of "Metagaming is using knowledge or basing decisions on something you know as a player, but your character cannot know." Is it bad? Depends on the player, the group, and the game... but usually its not a deal-breaker for me when it comes to enjoying a game. [/QUOTE]
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