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Definition of Metagaming
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<blockquote data-quote="ThirdWizard" data-source="post: 3034722" data-attributes="member: 12037"><p>Notecards are great for this. Pass a notecard to the guy who made the check. It isn't perfect, the other players will then know something is up and might use that OOC knowledge to modify their IC decisions.</p><p></p><p>In our case, what this does is make it easier to ignore the OOC information presented. Even if I said it out loud, my group wouldn't act on that information unless they were the ones that made the check. That's really because its more fun that way for all of us. But, passed notes are easier to ignore and base your future decisons on what your character would do, IMO.</p><p></p><p></p><p></p><p>I agree. We have no penalty or anything like that in our games. A simple "Are you sure that your character would be aware of that?" is the best way to try and get new people in the group to meld into our style. And it might take time. And, that's okay.</p><p></p><p>And, we have lots of OOC banter going on around the table, and jokes, and stuff like that. But, when it comes to using out of character speech to influence in character behavior, that's where our grouop draws the line and gives a gentle nudge to anyone who we think has gone too far.</p><p></p><p></p><p></p><p></p><p>He failed the Knowledge check and his character isn't aware of the resistances present on the opponent. It is up to the Player to effectively roleplay his character's lack of knowledge on the subject.</p><p></p><p>A while back the party came across an undead creature that takes extra damage per strike. The party didn't know that, but the players did. A sorcerer used <em>magic missile</em> against him, doing a lot of extra damage. Was this metagaming? We didn't think so. But, really, that was the Player of the sorcerer to decide, and I trust my group enough to not question their judgement, unless it proves to be repeated behavior or gross metagaming.</p><p></p><p></p><p></p><p>Me too. But, this isn't a thread about punishments for meta-gaming or even if we have punishments for them. This is about where we draw the line between what is acceptable and what is not acceptable. I never said I had rules concerning this at all, and I don't. We have a social contract that everyone who sits down agrees with.</p><p></p><p></p><p></p><p></p><p>That's for the DM to decide, IMO, not other Players. If the DM thinks the PCs should remember it, he can tell them or call for Int checks or whatever. The other person is influencing in character decisions with out of character actions, so I term it as metagaming.</p><p></p><p></p><p>On the topic of Knowledge checks, I would have to put some more thought into it. I've always just used my gut feeling to determine what a character would be aware of and the Knowledge skill for anything that goes beyond that.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3034722, member: 12037"] Notecards are great for this. Pass a notecard to the guy who made the check. It isn't perfect, the other players will then know something is up and might use that OOC knowledge to modify their IC decisions. In our case, what this does is make it easier to ignore the OOC information presented. Even if I said it out loud, my group wouldn't act on that information unless they were the ones that made the check. That's really because its more fun that way for all of us. But, passed notes are easier to ignore and base your future decisons on what your character would do, IMO. I agree. We have no penalty or anything like that in our games. A simple "Are you sure that your character would be aware of that?" is the best way to try and get new people in the group to meld into our style. And it might take time. And, that's okay. And, we have lots of OOC banter going on around the table, and jokes, and stuff like that. But, when it comes to using out of character speech to influence in character behavior, that's where our grouop draws the line and gives a gentle nudge to anyone who we think has gone too far. He failed the Knowledge check and his character isn't aware of the resistances present on the opponent. It is up to the Player to effectively roleplay his character's lack of knowledge on the subject. A while back the party came across an undead creature that takes extra damage per strike. The party didn't know that, but the players did. A sorcerer used [i]magic missile[/i] against him, doing a lot of extra damage. Was this metagaming? We didn't think so. But, really, that was the Player of the sorcerer to decide, and I trust my group enough to not question their judgement, unless it proves to be repeated behavior or gross metagaming. Me too. But, this isn't a thread about punishments for meta-gaming or even if we have punishments for them. This is about where we draw the line between what is acceptable and what is not acceptable. I never said I had rules concerning this at all, and I don't. We have a social contract that everyone who sits down agrees with. That's for the DM to decide, IMO, not other Players. If the DM thinks the PCs should remember it, he can tell them or call for Int checks or whatever. The other person is influencing in character decisions with out of character actions, so I term it as metagaming. On the topic of Knowledge checks, I would have to put some more thought into it. I've always just used my gut feeling to determine what a character would be aware of and the Knowledge skill for anything that goes beyond that. [/QUOTE]
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