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<blockquote data-quote="wayne62682" data-source="post: 3035898" data-attributes="member: 40455"><p>Well, without starting a rant on it, my group is notorious for this. We have PCs that will wander off on their own (much to my repeated scoldings), PCs that if we were truly our characters and not playing a game would never adventure together, players that will say they want to do something and then get mad and change their mind when others want to do the same thing, etc. It's very frustrating because we routinely have at least two PCs go off on their own or if two people go in a room, they'll check out another room or stand there doing nothing.</p><p></p><p>The player I am referring to isn't an immersive roleplayer, she just does not feel that D&D has to be a co-operative effort and sees nothing wrong with essentially splitting off from the rest of the party to do her own thing. She also feels that you shouldn't make a group that's cohesive; each player should make whatever they want and let the DM bring them together. Thus we end up with groups that contain heroic characters and bloodthirsty mercenaries adventuring together.</p><p></p><p>But, I am starting to rant and getting off the topic.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3035898, member: 40455"] Well, without starting a rant on it, my group is notorious for this. We have PCs that will wander off on their own (much to my repeated scoldings), PCs that if we were truly our characters and not playing a game would never adventure together, players that will say they want to do something and then get mad and change their mind when others want to do the same thing, etc. It's very frustrating because we routinely have at least two PCs go off on their own or if two people go in a room, they'll check out another room or stand there doing nothing. The player I am referring to isn't an immersive roleplayer, she just does not feel that D&D has to be a co-operative effort and sees nothing wrong with essentially splitting off from the rest of the party to do her own thing. She also feels that you shouldn't make a group that's cohesive; each player should make whatever they want and let the DM bring them together. Thus we end up with groups that contain heroic characters and bloodthirsty mercenaries adventuring together. But, I am starting to rant and getting off the topic. [/QUOTE]
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