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Definitions, please! What are Bounded Accuracy and RAW?
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<blockquote data-quote="auburn2" data-source="post: 8204697" data-attributes="member: 6855259"><p>Bounded accuracy means thing like armor class, difficulty checks for skills and such does not increase with levels and things like attack rolls and saving throws increase little .... i.e. they are bounded. This means classes get better at things they are specailized in but they don't get godlike and the other classes can still do those things.</p><p></p><p>This is in contrast to 3.5E where attack rolls for martial characters and saving throws went up every singe level. After relatively few levels a character who was not investing heavily in a skill could no longer do that skill effectively at all in game. Similarly someone like a wizard had virtually no chance of hitting enemy with an attack after a few levels. This railroaded characters and the choices they made at early levels forced a certain play style for the entire game. Characters had to keep investing points in the areas they wanted to be good at or fall behind.</p><p></p><p>In 5E on the other hand, characters can still be good at things at higher levels. A wizard with a high dexterity may have a +3 to stealth at first level and is pretty good at sneaking, at 16th that +3 is still pretty good. He is not as good as the guy who has proficiency in stealth, who now has +8 but is still good.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8204697, member: 6855259"] Bounded accuracy means thing like armor class, difficulty checks for skills and such does not increase with levels and things like attack rolls and saving throws increase little .... i.e. they are bounded. This means classes get better at things they are specailized in but they don't get godlike and the other classes can still do those things. This is in contrast to 3.5E where attack rolls for martial characters and saving throws went up every singe level. After relatively few levels a character who was not investing heavily in a skill could no longer do that skill effectively at all in game. Similarly someone like a wizard had virtually no chance of hitting enemy with an attack after a few levels. This railroaded characters and the choices they made at early levels forced a certain play style for the entire game. Characters had to keep investing points in the areas they wanted to be good at or fall behind. In 5E on the other hand, characters can still be good at things at higher levels. A wizard with a high dexterity may have a +3 to stealth at first level and is pretty good at sneaking, at 16th that +3 is still pretty good. He is not as good as the guy who has proficiency in stealth, who now has +8 but is still good. [/QUOTE]
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Definitions, please! What are Bounded Accuracy and RAW?
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