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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Definitive Darksun
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<blockquote data-quote="McXanaxinAlcohol" data-source="post: 9368934" data-attributes="member: 7045364"><p>Hopefully this is not too off topic;</p><p></p><p>I am looking to bring my 2e group into the Darksun campaign setting in a month or so, probably using original adventures(DS/DSQ/DSM/DSE) and tweaking them as needed. </p><p>I vaguely remember having a some of my best AD&D experiences with the aforementioned content 24 years ago and after rereading some of the box set content; I am reminded why I found the Darksun setting so compelling. </p><p></p><p>That being said there is a bit of a problem. My current 2e group likes to be able to jump around campaigns settings using the same characters. We shift from Forgotten Realms, Greyhawk, Dragonlance, Ravenloft, Al-Qadim, Lankhmar, and Mystara with a bit of hand-waving homebrew saying the adventurers simply took a merchant vessel across the ocean to said campaign lands(or were sucked in to the mists for Ravenloft)~ Details of the voyage being fleshed out as needed. For the most part this works out mechanically</p><p></p><p>With Darksun I see a balance problem with this setup. In all other settings, Attribute roles are performed with a 3d6 rolls so the range is typically 3-18 racial bonuses set aside. In the Darksun's Athas; character Attribute rolls are 5d4 which results in a range of 5-20 though the effects seem to be stated to act the same, IE: 20 Strength in Athas is the same as 20 Strength in Forgotten Realms. Characters created in the Darksun campaign world Athas are inherently more gifted or stronger than anywhere else and we will undoubtedly have people from other campaign settings participating in Darksun adventures and vice versa.</p><p></p><p>I am looking for solutions to this balance problem. The Brute force approach would be to simply add +2 to all attributes when someone enters Athas from another world and any character leaving Athas suffers -2 to all attributes but this feels a little ham-fisted. I also considered having people who enter Athas gain like a 30% Experience Bonus while there and Darksun characters take a -25% EXP penalty when adventuring outside of Athas. There is always the option to do Nothing and just let the dice fall where they will.</p><p></p><p>Any thoughts on balancing this problem?</p></blockquote><p></p>
[QUOTE="McXanaxinAlcohol, post: 9368934, member: 7045364"] Hopefully this is not too off topic; I am looking to bring my 2e group into the Darksun campaign setting in a month or so, probably using original adventures(DS/DSQ/DSM/DSE) and tweaking them as needed. I vaguely remember having a some of my best AD&D experiences with the aforementioned content 24 years ago and after rereading some of the box set content; I am reminded why I found the Darksun setting so compelling. That being said there is a bit of a problem. My current 2e group likes to be able to jump around campaigns settings using the same characters. We shift from Forgotten Realms, Greyhawk, Dragonlance, Ravenloft, Al-Qadim, Lankhmar, and Mystara with a bit of hand-waving homebrew saying the adventurers simply took a merchant vessel across the ocean to said campaign lands(or were sucked in to the mists for Ravenloft)~ Details of the voyage being fleshed out as needed. For the most part this works out mechanically With Darksun I see a balance problem with this setup. In all other settings, Attribute roles are performed with a 3d6 rolls so the range is typically 3-18 racial bonuses set aside. In the Darksun's Athas; character Attribute rolls are 5d4 which results in a range of 5-20 though the effects seem to be stated to act the same, IE: 20 Strength in Athas is the same as 20 Strength in Forgotten Realms. Characters created in the Darksun campaign world Athas are inherently more gifted or stronger than anywhere else and we will undoubtedly have people from other campaign settings participating in Darksun adventures and vice versa. I am looking for solutions to this balance problem. The Brute force approach would be to simply add +2 to all attributes when someone enters Athas from another world and any character leaving Athas suffers -2 to all attributes but this feels a little ham-fisted. I also considered having people who enter Athas gain like a 30% Experience Bonus while there and Darksun characters take a -25% EXP penalty when adventuring outside of Athas. There is always the option to do Nothing and just let the dice fall where they will. Any thoughts on balancing this problem? [/QUOTE]
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