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Definitive LA+0 Reptilian and Feline Races
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<blockquote data-quote="evilbob" data-source="post: 2621549" data-attributes="member: 9789"><p>Here's another take I did on your cat-folk race... Personally, I would also shy away from +4s to +0 ECL creatures, even if it were balanced by the other two physical stats being penalized. I also agree that a plus to a mental stat can be ok, but you have to make sure it is adjusted for in a similar way. And I've never really liked the "___ is a class skill" thing, because the whole point of a -race- is that while many creatures are very similar and naturally inclined to something, not everyone is necessarily that way. Feel free to tinker; I think I've gone more along the "cat" route and less along the "rogue" route, and this might be too complicated, but see what you think:</p><p></p><p>Katara (name TBD, insert what you will):</p><p></p><p>- Type is Humanoid (Katara)</p><p>- Medium size</p><p>- Katara Land Speed is 30 feet</p><p>- Ability modifiers: +2 Dex, +2 Cha, -2 Wis, -2 Con (Katara are extremely quick and very sociable, but they lack physical endurance and are rather curious - and as a result they sometimes overlook dangers others might see)</p><p>OR</p><p>- Ability modifiers: +2 Dex, -2 Wis (Katara are extremely quick and nimble, but they are rather curious - and as a result they sometimes overlook dangers others might see)</p><p>- Keen Eyes and Ears: Katara can see and hear better than normal, and receive a +2 racial bonus to Listen and Spot checks.</p><p>- Kataran Tail: Katara have tails that give them a +4 racial bonus to Balance checks. Any time their tail is unable to move freely (or if it is removed), they lose this bonus. However, their tail also has a tendency to betray their emotions by twitching and moving involuntarily, which gives them a -2 penalty to bluff checks. A Katara's tail is also a very distinctive feature that gives them a -2 penalty to disguise checks to impersonate other races.</p><p>- Nimble: Katara are agile, surefooted, and excellent climbers. They gain a +2 racial bonus to Climb, Jump, and Move Silently checks. In addition, Katara always land on their feet when falling from any distance.</p><p>- Small Frame: Katara are medium creatures, but they have a small frame and are able to compress their size when necessary. Katara are considered 1 size smaller creatures for moving through enemies' spaces (a creature may move through an enemy's space that is three sizes larger than it). They also take no penalties from squeezing through a space that is 1/2 their size or larger (normally creatures must move as if each space were 2 squares, and take penalties to attack rolls and armor class). Katara also gain a +2 racial bonus to hide checks. However, due to their smaller frames, Katara have carrying capacities of a small creature (3/4ths normal).</p><p>- Curious Mind: Katara are often too curious for their own good and are susecptable to the powers of suggestion. They take a -2 penalty to saves verses enchantment spells and effects.</p><p>OR</p><p>(None)</p><p>- Lowlight vision out to 60'</p><p>OR</p><p>- Darkvision out to 60'</p><p>- Automatic Languages: Common, Feline. Bonus Languages: Halfling, Gnome, Goblin, Elven, and Orc.</p><p>- Favored Class: Bard</p><p></p><p>Description: etc. etc.</p><p></p><p></p><p>EDIT: Added "ORs" above to reflect changed ideas.</p></blockquote><p></p>
[QUOTE="evilbob, post: 2621549, member: 9789"] Here's another take I did on your cat-folk race... Personally, I would also shy away from +4s to +0 ECL creatures, even if it were balanced by the other two physical stats being penalized. I also agree that a plus to a mental stat can be ok, but you have to make sure it is adjusted for in a similar way. And I've never really liked the "___ is a class skill" thing, because the whole point of a -race- is that while many creatures are very similar and naturally inclined to something, not everyone is necessarily that way. Feel free to tinker; I think I've gone more along the "cat" route and less along the "rogue" route, and this might be too complicated, but see what you think: Katara (name TBD, insert what you will): - Type is Humanoid (Katara) - Medium size - Katara Land Speed is 30 feet - Ability modifiers: +2 Dex, +2 Cha, -2 Wis, -2 Con (Katara are extremely quick and very sociable, but they lack physical endurance and are rather curious - and as a result they sometimes overlook dangers others might see) OR - Ability modifiers: +2 Dex, -2 Wis (Katara are extremely quick and nimble, but they are rather curious - and as a result they sometimes overlook dangers others might see) - Keen Eyes and Ears: Katara can see and hear better than normal, and receive a +2 racial bonus to Listen and Spot checks. - Kataran Tail: Katara have tails that give them a +4 racial bonus to Balance checks. Any time their tail is unable to move freely (or if it is removed), they lose this bonus. However, their tail also has a tendency to betray their emotions by twitching and moving involuntarily, which gives them a -2 penalty to bluff checks. A Katara's tail is also a very distinctive feature that gives them a -2 penalty to disguise checks to impersonate other races. - Nimble: Katara are agile, surefooted, and excellent climbers. They gain a +2 racial bonus to Climb, Jump, and Move Silently checks. In addition, Katara always land on their feet when falling from any distance. - Small Frame: Katara are medium creatures, but they have a small frame and are able to compress their size when necessary. Katara are considered 1 size smaller creatures for moving through enemies' spaces (a creature may move through an enemy's space that is three sizes larger than it). They also take no penalties from squeezing through a space that is 1/2 their size or larger (normally creatures must move as if each space were 2 squares, and take penalties to attack rolls and armor class). Katara also gain a +2 racial bonus to hide checks. However, due to their smaller frames, Katara have carrying capacities of a small creature (3/4ths normal). - Curious Mind: Katara are often too curious for their own good and are susecptable to the powers of suggestion. They take a -2 penalty to saves verses enchantment spells and effects. OR (None) - Lowlight vision out to 60' OR - Darkvision out to 60' - Automatic Languages: Common, Feline. Bonus Languages: Halfling, Gnome, Goblin, Elven, and Orc. - Favored Class: Bard Description: etc. etc. EDIT: Added "ORs" above to reflect changed ideas. [/QUOTE]
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