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Definitive LA+0 Reptilian and Feline Races
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<blockquote data-quote="Nyaricus" data-source="post: 2621949" data-attributes="member: 35678"><p>i like it, but one last thing i would add in is what Thia Halmades has for their race> they may take the Scent feat (but only at first level; either you are born with it or you are not). other than that, i like this cat race, adn i plan to use it IMC in the future. overall, i like what has been done with this race. Also, evilbob has just entered in a submission to this thread, and makes a good point>cats are natural-born climbers. see how fast they can scamper up a tree? id give them +2 to climp, IMHO; and also a -4 (at least) to disguise checks to impersonate another humanoid. what with the tail, fur and whiskars, itd be hard to hide ones heritage around humans, etc.</p><p></p><p>Also, although i dont necessarily agree with your ability adjustments, i find it a hard argument to say that they aer over-powered in anyway. with rogue as a favoured class, the con will hurt them in exchange for the addition of a lot of Dex, and if they take a fighter or a </p><p>Mage type, the Str or Con will hurt them, respectively. these guys would make superb Clerics, INHO, what with avergae HP, but good dex, etc. All-in-all, i liek it.</p><p></p><p></p><p>thanks for the complement; as soon as i found this thread, i jumped on it (post number 3, lol) and i am now considering making yet another campaign setting in addition to the one i have (well, i am making) already. The one i have is a more "serious" CS, set in the end of the Dark Ages of my world, with crusades and such starting up, with many tolkien influences. this new campaign setting will be a more "neo-fantasy" setting, like Forgotten Realms, or World of Warcraft as good examples. whereas my first example was a more "low-magic, grim n gritty" the new one will be more high fantassy, with more races inspired by resources other than tolkien and real-world folklores and such. anyways, i gotta go to work, ttyl everyone.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2621949, member: 35678"] i like it, but one last thing i would add in is what Thia Halmades has for their race> they may take the Scent feat (but only at first level; either you are born with it or you are not). other than that, i like this cat race, adn i plan to use it IMC in the future. overall, i like what has been done with this race. Also, evilbob has just entered in a submission to this thread, and makes a good point>cats are natural-born climbers. see how fast they can scamper up a tree? id give them +2 to climp, IMHO; and also a -4 (at least) to disguise checks to impersonate another humanoid. what with the tail, fur and whiskars, itd be hard to hide ones heritage around humans, etc. Also, although i dont necessarily agree with your ability adjustments, i find it a hard argument to say that they aer over-powered in anyway. with rogue as a favoured class, the con will hurt them in exchange for the addition of a lot of Dex, and if they take a fighter or a Mage type, the Str or Con will hurt them, respectively. these guys would make superb Clerics, INHO, what with avergae HP, but good dex, etc. All-in-all, i liek it. thanks for the complement; as soon as i found this thread, i jumped on it (post number 3, lol) and i am now considering making yet another campaign setting in addition to the one i have (well, i am making) already. The one i have is a more "serious" CS, set in the end of the Dark Ages of my world, with crusades and such starting up, with many tolkien influences. this new campaign setting will be a more "neo-fantasy" setting, like Forgotten Realms, or World of Warcraft as good examples. whereas my first example was a more "low-magic, grim n gritty" the new one will be more high fantassy, with more races inspired by resources other than tolkien and real-world folklores and such. anyways, i gotta go to work, ttyl everyone. [/QUOTE]
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Definitive LA+0 Reptilian and Feline Races
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