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General Tabletop Discussion
*Pathfinder & Starfinder
Defintion of Creature and Enemy
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<blockquote data-quote="DracoSuave" data-source="post: 5388545" data-attributes="member: 71571"><p>Relevant Rules Text Go:</p><p></p><p>When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your teammates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you.</p><p></p><p>Take the definition of ally one further: They must be your willing teammates.</p><p></p><p></p><p></p><p>It's not based on the power's 'sentience.' It's based on the target's willingness. You as a player do not directly choose for your target its level of willingness. So your example would be closer to:</p><p></p><p>You: "Healing Word the Dying Child!"</p><p>Ethereal Voice: "The Dying Child does not know you and thinks you look like a strange demon with horns and hoofs and does not know what magic you are weaving upon him. He uses what little resistance he has to deny the magic; it is enough to work."</p><p>Dark pact Warlock: "Damn it, I guess I have to turn to the party... again."</p><p></p><p>And yes, Ally/Enemy status is strictly in the realm of DM fiat. Players get to determine if they are willing participants of powers, but beyond that, it's the DM's call. That child is probably not your teammate, and therefore, is not your ally, and is therefore, your enemy.</p><p></p><p></p><p></p><p>They are not creatures, and not your teammate, so they cannot be allies. However, as they cannot be creatures, they cannot be enemies either. They can only be what they are: A persistant spell effect. Nothing more, nothing less. They have an exception in that your enemies can target him with melee and ranged powers, but even then they don't respond in a typically creature-y fashion. They have no means of attack. </p><p></p><p>So, they do not benefit from feats/powers that specifically affect allies. Nor... is there amuch point. Giving your spirit a bonus to attack will do nothing. Healing or giving him temp hp will do nothing. The only way to boost Spirit powers is to give yourself the bonus, because your spirit never makes an attack.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5388545, member: 71571"] Relevant Rules Text Go: When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your teammates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you. Take the definition of ally one further: They must be your willing teammates. It's not based on the power's 'sentience.' It's based on the target's willingness. You as a player do not directly choose for your target its level of willingness. So your example would be closer to: You: "Healing Word the Dying Child!" Ethereal Voice: "The Dying Child does not know you and thinks you look like a strange demon with horns and hoofs and does not know what magic you are weaving upon him. He uses what little resistance he has to deny the magic; it is enough to work." Dark pact Warlock: "Damn it, I guess I have to turn to the party... again." And yes, Ally/Enemy status is strictly in the realm of DM fiat. Players get to determine if they are willing participants of powers, but beyond that, it's the DM's call. That child is probably not your teammate, and therefore, is not your ally, and is therefore, your enemy. They are not creatures, and not your teammate, so they cannot be allies. However, as they cannot be creatures, they cannot be enemies either. They can only be what they are: A persistant spell effect. Nothing more, nothing less. They have an exception in that your enemies can target him with melee and ranged powers, but even then they don't respond in a typically creature-y fashion. They have no means of attack. So, they do not benefit from feats/powers that specifically affect allies. Nor... is there amuch point. Giving your spirit a bonus to attack will do nothing. Healing or giving him temp hp will do nothing. The only way to boost Spirit powers is to give yourself the bonus, because your spirit never makes an attack. [/QUOTE]
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