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General Tabletop Discussion
*Pathfinder & Starfinder
Deflect Arrows feat DC
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<blockquote data-quote="Deset Gled" data-source="post: 1886762" data-attributes="member: 7808"><p>I would liken this less to the Mystic Theurge in 3.5, and more to the Skeleton in 3.0.</p><p></p><p>3.0 skeleton took half damage from slashing weapons. Up front, this doesn't seem like a bad thing. It's hardly unbalancing. But it's just mathematically odd that a God trying to attack a skeloton could have thousands of points of damage removed from his overall damage when attacking a skeleton with a sword, whereas a 2nd level character many only be penalized one or two points of damage. Why is it that a god gets penalized so much and a 2nd level character so little? Its not unbalancing, just full of cognitive dissonance. Consequently, the mechanic of half damage was replaced with DR 5/bludgeoning, which makes a lot more sense.</p><p></p><p>The same is true for the Deflect Arrows feat. An Epic sniper could spend a full round aiming at a 2nd level monk, have an insane to hit bonus, and unleash a single, amazingly well placed arrow that should do a ton of damage and have it completely nulified by DA. Or, a level 6 fighter could pull out a bow, fire off two arrows, and still have a chance of hitting with one. The situation doesn't come up often, and it woldn't break a game, but its very counterintuitive and would be quite frustrating when it did happen.</p><p></p><p>Another potentially weird thing with DA is what happens when a rogue with Multishot shoots someone with it. The first attack is automatically deflected, which is also the one that does precision damage. Shouldn't the arrows that aren't aimed as well be easier to deflect that the one that's the most precise?</p><p></p><p>To be honest, as a frequent monk player I really like DA more now, but I agree it has problems. I don't know what the best way to fix them without making the feat useless.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 1886762, member: 7808"] I would liken this less to the Mystic Theurge in 3.5, and more to the Skeleton in 3.0. 3.0 skeleton took half damage from slashing weapons. Up front, this doesn't seem like a bad thing. It's hardly unbalancing. But it's just mathematically odd that a God trying to attack a skeloton could have thousands of points of damage removed from his overall damage when attacking a skeleton with a sword, whereas a 2nd level character many only be penalized one or two points of damage. Why is it that a god gets penalized so much and a 2nd level character so little? Its not unbalancing, just full of cognitive dissonance. Consequently, the mechanic of half damage was replaced with DR 5/bludgeoning, which makes a lot more sense. The same is true for the Deflect Arrows feat. An Epic sniper could spend a full round aiming at a 2nd level monk, have an insane to hit bonus, and unleash a single, amazingly well placed arrow that should do a ton of damage and have it completely nulified by DA. Or, a level 6 fighter could pull out a bow, fire off two arrows, and still have a chance of hitting with one. The situation doesn't come up often, and it woldn't break a game, but its very counterintuitive and would be quite frustrating when it did happen. Another potentially weird thing with DA is what happens when a rogue with Multishot shoots someone with it. The first attack is automatically deflected, which is also the one that does precision damage. Shouldn't the arrows that aren't aimed as well be easier to deflect that the one that's the most precise? To be honest, as a frequent monk player I really like DA more now, but I agree it has problems. I don't know what the best way to fix them without making the feat useless. [/QUOTE]
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Deflect Arrows feat DC
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