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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Deflect Arrows (feat) vs. Arrow Deflection (shield special ability)
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<blockquote data-quote="Scion" data-source="post: 1759285" data-attributes="member: 5777"><p>Going strictly by the numbers the enhancement would have to be worth much more in its field of interest than just a general + in order to be worth getting.</p><p></p><p>A +1 means something close to 1 out of every 20 attacks failing because of that bonus. But, this works against just about every attack out there (physical attacks of course, but then since the arrow deflection works against a smaller subset of these misses it works out all right as a comparison)</p><p></p><p>At +2 enhancement the character gets a roll to try to negate a much smaller subset of these attacks. Definately not worth it.</p><p></p><p>At +1 enhancement and a roll then probably around 25% of the first ranged attack that can be blocked in a round are deflected. Still pretty weak really.</p><p></p><p>At +1 enhancement with auto block the first potential in every round this is actually pretty good. Worth getting at least.</p><p></p><p>Of course, one is required to use a shield in order to even get this ability, which is generally a hit to damage or a very hefty hit to money.</p><p></p><p>So, overall, I think it'd be more than all right to change it to +1 and have it either require the roll or not, depending.</p><p></p><p>If it gets to be too much somehow (every combat in the game seems to start with bows and crossbows) then go for the weaker one, if not the stronger one is probably fine.</p><p></p><p>Note, certain archer feats may ignore this ability or force the save to be made if it wasnt before. This will help put a balancing factor on it for the higher end game while leaving the item happily in the all right zone vs ker/less experienced archers.</p></blockquote><p></p>
[QUOTE="Scion, post: 1759285, member: 5777"] Going strictly by the numbers the enhancement would have to be worth much more in its field of interest than just a general + in order to be worth getting. A +1 means something close to 1 out of every 20 attacks failing because of that bonus. But, this works against just about every attack out there (physical attacks of course, but then since the arrow deflection works against a smaller subset of these misses it works out all right as a comparison) At +2 enhancement the character gets a roll to try to negate a much smaller subset of these attacks. Definately not worth it. At +1 enhancement and a roll then probably around 25% of the first ranged attack that can be blocked in a round are deflected. Still pretty weak really. At +1 enhancement with auto block the first potential in every round this is actually pretty good. Worth getting at least. Of course, one is required to use a shield in order to even get this ability, which is generally a hit to damage or a very hefty hit to money. So, overall, I think it'd be more than all right to change it to +1 and have it either require the roll or not, depending. If it gets to be too much somehow (every combat in the game seems to start with bows and crossbows) then go for the weaker one, if not the stronger one is probably fine. Note, certain archer feats may ignore this ability or force the save to be made if it wasnt before. This will help put a balancing factor on it for the higher end game while leaving the item happily in the all right zone vs ker/less experienced archers. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Deflect Arrows (feat) vs. Arrow Deflection (shield special ability)
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