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*Pathfinder & Starfinder
Deflect Arrows
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<blockquote data-quote="c0mA" data-source="post: 2646559" data-attributes="member: 31392"><p>Avoiding an AoO IMO is a totally different thing. It occurs on <strong>your turn</strong>. </p><p></p><p>Deflect Arrows, on the other hand, occurs during everyone elses turn where a round like the following can occur...</p><p></p><p></p><p></p><p>Fighters don't choose 'roleplaying' feats, players do, so no, the feat selection of said fighter has nothing to do with Deflect Arrows in the RAW being overpowered. I believe it is overpowered because of the scenario above.</p><p></p><p></p><p>No I don't, because the scenario above shows the inequality of the two feats you mention.</p><p></p><p>Regardless of being 6th level or not and having iterative attacks, it would be a shame for an archer to waste his one magical arrow that he was saving to take out the BBEG when that first shot has no chance of hitting whatsoever. An opposed roll adds an element of chance.</p><p></p><p>Like I said before, my group House Rules Deflect Arrows for the reasons inherent in the scenario above. That scenario is just one example (and it might not even be a good one; there are plenty more) of why we do it. I'm not saying your group should adopt it.</p></blockquote><p></p>
[QUOTE="c0mA, post: 2646559, member: 31392"] Avoiding an AoO IMO is a totally different thing. It occurs on [b]your turn[/b]. Deflect Arrows, on the other hand, occurs during everyone elses turn where a round like the following can occur... Fighters don't choose 'roleplaying' feats, players do, so no, the feat selection of said fighter has nothing to do with Deflect Arrows in the RAW being overpowered. I believe it is overpowered because of the scenario above. No I don't, because the scenario above shows the inequality of the two feats you mention. Regardless of being 6th level or not and having iterative attacks, it would be a shame for an archer to waste his one magical arrow that he was saving to take out the BBEG when that first shot has no chance of hitting whatsoever. An opposed roll adds an element of chance. Like I said before, my group House Rules Deflect Arrows for the reasons inherent in the scenario above. That scenario is just one example (and it might not even be a good one; there are plenty more) of why we do it. I'm not saying your group should adopt it. [/QUOTE]
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Deflect Arrows
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